Abilities
Scarlet & Violet · 268 abilities
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Stench
The stench may cause the target to flinch.
Drizzle
The Pokémon makes it rain when it enters a battle.
Speed Boost
Its Speed stat is gradually boosted.
Battle Armor
The Pokémon is protected against critical hits.
Sturdy
It cannot be knocked out with one hit.
Damp
Prevents the use of self-destructing moves.
Limber
The Pokémon is protected from paralysis.
Sand Veil
Boosts the Pokémon's evasion in a sandstorm.
Static
Contact with the Pokémon may cause paralysis.
Volt Absorb
Restores HP if hit by an Electric-type move.
Water Absorb
Restores HP if hit by a Water-type move.
Oblivious
Prevents it from becoming infatuated.
Cloud Nine
Eliminates the effects of weather.
Compound Eyes
The Pokémon's accuracy is boosted.
Insomnia
Prevents the Pokémon from falling asleep.
Immunity
Prevents the Pokémon from getting poisoned.
Flash Fire
It powers up Fire-type moves if it's hit by one.
Shield Dust
Blocks the added effects of attacks taken.
Own Tempo
Prevents the Pokémon from becoming confused.
Suction Cups
Negates all moves that force switching out.
Intimidate
Lowers the foe's Attack stat.
Shadow Tag
Prevents the foe from escaping.
Rough Skin
Inflicts damage to the attacker on contact.
Levitate
Gives immunity to Ground type moves.
Effect Spore
Contact may poison or cause paralysis or sleep.
Synchronize
Passes a burn, poison, or paralysis to the foe.
Clear Body
Prevents other Pokémon from lowering its stats.
Natural Cure
All status problems heal when it switches out.
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Serene Grace
Boosts the likelihood of added effects appearing.
Swift Swim
Boosts the Pokémon's Speed in rain.
Chlorophyll
Boosts the Pokémon's Speed in sunshine.
Illuminate
Raises the likelihood of meeting wild Pokémon.
Trace
The Pokémon copies a foe's Ability.
Huge Power
Raises the Pokémon's Attack stat.
Poison Point
Contact with the Pokémon may poison the attacker.
Inner Focus
The Pokémon is protected from flinching.
Magma Armor
Prevents the Pokémon from becoming frozen.
Water Veil
Prevents the Pokémon from getting a burn.
Magnet Pull
Prevents Steel-type Pokémon from escaping.
Soundproof
Gives immunity to sound-based moves.
Rain Dish
The Pokémon gradually regains HP in rain.
Sand Stream
The Pokémon summons a sandstorm in battle.
Pressure
The Pokémon raises the foe's PP usage.
Thick Fat
Ups resistance to Fire- and Ice-type moves.
Early Bird
The Pokémon awakens quickly from sleep.
Flame Body
Contact with the Pokémon may burn the attacker.
Run Away
Enables a sure getaway from wild Pokémon.
Keen Eye
Prevents other Pokémon from lowering accuracy.
Hyper Cutter
Prevents other Pokémon from lowering Attack stat.
Pickup
The Pokémon may pick up items.
Truant
Pokémon can't attack on consecutive turns.
Hustle
Boosts the Attack stat, but lowers accuracy.
Cute Charm
Contact with the Pokémon may cause infatuation.
Plus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Minus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Sticky Hold
Protects the Pokémon from item theft.
Shed Skin
The Pokémon may heal its own status problems.
Guts
Boosts Attack if there is a status problem.
Marvel Scale
Ups Defense if there is a status problem.
Liquid Ooze
Damages attackers using any draining move.
Overgrow
Powers up Grass-type moves in a pinch.
Blaze
Powers up Fire-type moves in a pinch.
Torrent
Powers up Water-type moves in a pinch.
Swarm
Powers up Bug-type moves in a pinch.
Rock Head
Protects the Pokémon from recoil damage.
Drought
Turns the sunlight harsh when the Pokémon enters a battle.
Arena Trap
Prevents the foe from fleeing.
Vital Spirit
Prevents the Pokémon from falling asleep.
White Smoke
Prevents other Pokémon from lowering its stats.
Pure Power
Raises the Pokémon's Attack stat.
Shell Armor
The Pokémon is protected against critical hits.
Air Lock
Eliminates the effects of weather.
Tangled Feet
Raises evasion if the Pokémon is confused.
Motor Drive
Raises Speed if hit by an Electric-type move.
Rivalry
Deals more damage to a Pokémon of same gender.
Steadfast
Raises Speed each time the Pokémon flinches.
Snow Cloak
Raises evasion in a hailstorm.
Gluttony
Encourages the early use of a held Berry.
Anger Point
Maxes Attack after taking a critical hit.
Unburden
Raises Speed if a held item is used.
Heatproof
Weakens the power of Fire-type moves.
Simple
Doubles all stat changes.
Dry Skin
Reduces HP if it is hot. Water restores HP.
Download
Adjusts power according to a foe's defenses.
Iron Fist
Boosts the power of punching moves.
Poison Heal
Restores HP if the Pokémon is poisoned.
Adaptability
Powers up moves of the same type.
Skill Link
Increases the frequency of multi-strike moves.
Hydration
Heals status problems if it is raining.
Solar Power
In sunshine, Sp. Atk is boosted but HP decreases.
Quick Feet
Boosts Speed if there is a status problem.
Sniper
Powers up moves if they become critical hits.
Magic Guard
Protects the Pokémon from indirect damage.
No Guard
Ensures attacks by or against the Pokémon land.
Stall
The Pokémon moves after all other Pokémon do.
Technician
Powers up the Pokémon's weaker moves.
Leaf Guard
Prevents problems with status in sunny weather.
Klutz
The Pokémon can't use any held items.
Mold Breaker
Moves can be used regardless of Abilities.
Super Luck
Heightens the critical-hit ratios of moves.
Aftermath
Damages the attacker landing the finishing hit.
Anticipation
Senses a foe's dangerous moves.
Forewarn
Determines what moves a foe has.
Unaware
Ignores any stat changes in the Pokémon.
Tinted Lens
Powers up “not very effective” moves.
Filter
Reduces damage from super-effective attacks.
Slow Start
Temporarily halves Attack and Speed.
Scrappy
Enables moves to hit Ghost-type Pokémon.
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Ice Body
The Pokémon gradually regains HP in a hailstorm.
Solid Rock
Reduces damage from super-effective attacks.
Snow Warning
The Pokémon summons a hailstorm in battle.
Honey Gather
The Pokémon may gather Honey from somewhere.
Frisk
The Pokémon can check a foe's held item.
Reckless
Powers up moves that have recoil damage.
Multitype
Changes type to match the held Plate.
Bad Dreams
Reduces a sleeping foe's HP.
Pickpocket
Steals an item when hit by another Pokémon.
Sheer Force
Removes added effects to increase move damage.
Contrary
Makes stat changes have an opposite effect.
Unnerve
Makes the foe nervous and unable to eat Berries.
Defiant
Sharply raises Attack when the Pokémon's stats are lowered.
Cursed Body
May disable a move used on the Pokémon.
Healer
May heal an ally's status conditions.
Friend Guard
Reduces damage done to allies.
Weak Armor
Physical attacks lower Defense and raise Speed.
Heavy Metal
Doubles the Pokémon's weight.
Light Metal
Halves the Pokémon's weight.
Multiscale
Reduces damage when HP is full.
Toxic Boost
Powers up physical attacks when poisoned.
Flare Boost
Powers up special attacks when burned.
Harvest
May create another Berry after one is used.
Telepathy
Anticipates an ally's attack and dodges it.
Moody
Raises one stat and lowers another.
Overcoat
Protects the Pokémon from weather damage.
Poison Touch
May poison targets when a Pokémon makes contact.
Regenerator
Restores a little HP when withdrawn from battle.
Big Pecks
Protects the Pokémon from Defense-lowering attacks.
Sand Rush
Boosts the Pokémon's Speed in a sandstorm.
Wonder Skin
Makes status-changing moves more likely to miss.
Analytic
Boosts move power when the Pokémon moves last.
Illusion
Enters battle disguised as the last Pokémon in the party.
Imposter
It transforms itself into the Pokémon it is facing.
Infiltrator
Passes through the foe's barrier and strikes.
Moxie
Boosts Attack after knocking out any Pokémon.
Justified
Raises Attack when hit by a Dark-type move.
Rattled
Bug, Ghost or Dark type moves scare it and boost its Speed.
Magic Bounce
Reflects status- changing moves.
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Prankster
Gives priority to a status move.
Sand Force
Boosts certain moves' power in a sandstorm.
Turboblaze
Moves can be used regardless of Abilities.
Teravolt
Moves can be used regardless of Abilities.
Aroma Veil
Protects allies from attacks that limit their move choices.
Flower Veil
Prevents lowering of ally Grass-type Pokémon's stats.
Cheek Pouch
Restores additional HP when a Berry is consumed.
Protean
Changes the Pokémon's type to its last used move.
Fur Coat
Reduces damage from physical moves.
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
Bulletproof
Protects the Pokémon from ball and bomb moves.
Competitive
Sharply raises Special Attack when the Pokémon's stats are lowered.
Strong Jaw
Boosts the power of biting moves.
Sweet Veil
Prevents the Pokémon and allies from falling asleep.
Gale Wings
Gives priority to Flying-type moves.
Mega Launcher
Boosts the power of aura and pulse moves.
Grass Pelt
Boosts the Defense stat in Grassy Terrain.
Symbiosis
The Pokémon can pass an item to an ally.
Tough Claws
Boosts the power of contact moves.
Pixilate
Turns Normal-type moves into Fairy-type moves.
Gooey
Contact with the Pokémon lowers the attacker's Speed stat.
Stamina
Raises Defense when attacked.
Water Compaction
Sharply raises Defense when hit by a Water-type move.
Merciless
The Pokémon's attacks become critical hits if the target is poisoned.
Shields Down
Changes stats when HP drops below half.
Stakeout
Deals double damage to Pokémon switching in.
Water Bubble
Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.
Berserk
Raises Special Attack when HP drops below half.
Slush Rush
Boosts the Pokémon's Speed stat in a hailstorm.
Long Reach
The Pokémon uses its moves without making contact with the target.
Liquid Voice
All sound-based moves become Water-type moves.
Triage
Gives priority to restorative moves.
Galvanize
Normal-type moves become Electric-type moves and their power boosted.
Surge Surfer
Doubles Speed during Electric Terrain.
Disguise
Avoids damage for one turn.
Battle Bond
Transform into Ash-Greninja after causing opponent to faint.
Corrosion
The Pokémon can poison Steel and Poison types.
Comatose
The Pokémon is always asleep but can still attack.
Queenly Majesty
Prevents use of priority moves.
Dancer
Copies the foe's Dance moves.
Battery
Raises power of teammates' Special moves.
Fluffy
Halves damage from contact moves, but doubles damage from Fire-type moves.
Dazzling
Protects the Pokémon from high-priority moves.
Soul-Heart
Raises Special Attack when another Pokémon faints.
Tangling Hair
Contact with the Pokémon lowers the attacker's Speed stat.
Receiver
Inherits an ally's ability when it faints.
Power of Alchemy
The Pokémon copies the Ability of a defeated ally.
Electric Surge
The Pokémon creates an Electric Terrain when it enters a battle.
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Misty Surge
The Pokémon creates a Misty Terrain when it enters a battle.
Grassy Surge
The Pokémon creates a Grassy Terrain when it enters a battle.
Full Metal Body
Prevents other Pokémon from lowering its stats.
Shadow Shield
Reduces damage when HP is full.
Prism Armor
Reduces damage from super-effective attacks.
Intrepid Sword
Boosts Attack in battle.
Dauntless Shield
Boosts Defense in battle.
Libero
Changes the Pokémon's type to its last used move.
Propeller Tail
Ignores moves and abilities that draw in moves.
Mirror Armor
Reflects any stat-lowering effects.
Gulp Missile
Returns with a catch in its mouth after using Surf or Dive.
Stalwart
Ignores moves and abilities that draw in moves.
Steam Engine
Drastically raises Speed when hit by a Fire- or Water-type move.
Punk Rock
Boosts sound-based moves and halves damage from the same moves.
Sand Spit
Creates a sandstorm when hit by an attack.
Ice Scales
Halves damage from Special moves.
Ripen
Doubles the effect of berries.
Ice Face
Avoids damage from Physical moves for one turn.
Power Spot
Just being next to the Pokémon powers up moves.
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
Neutralizing Gas
Neutralizes abilities of all Pokémon in battle.
Hunger Switch
Changes forms each turn.
Quick Draw
Enables the Pokémon to move first occasionally.
Unseen Fist
Contact moves can strike through Protect/Detect.
Curious Medicine
Resets all stat changes upon entering battlefield.
Transistor
Powers up Electric-type moves.
Dragon’s Maw
Powers up Dragon-type moves.
Chilling Neigh
Boosts Attack after knocking out a Pokémon.
Grim Neigh
Boosts Special Attack after knocking out a Pokémon.
As One
Combines Unnerve and Chilling Neigh/Grim Neigh
Lingering Aroma
Contact changes the attacker's Ability to Lingering Aroma.
Seed Sower
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
Anger Shell
Lowers Defense/Sp. Def and raises Attack/Sp. Atk/Speed when HP drops below half.
Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Wind Rider
Takes no damage from wind moves, and boosts Attack if hit by one.
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
Rocky Payload
Powers up Rock-type moves.
Wind Power
Doubles power of the next Electric-type move used, when hit by a wind move.
Zero to Hero
Transforms into its Hero Form when switching out.
Commander
Goes inside the mouth of an ally Dondozo if one is on the field.
Electromorphosis
Doubles power of the next Electric-type move when hit by an attack.
Protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Good as Gold
Gives immunity to status moves.
Vessel of Ruin
Lowers Special Attack of all Pokémon except itself.
Sword of Ruin
Lowers Defense of all Pokémon except itself.
Tablets of Ruin
Lowers Attack of all Pokémon except itself.
Beads of Ruin
Lowers Special Defense of all Pokémon except itself.
Orichalcum Pulse
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Hadron Engine
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Opportunist
Copies stat boosts by the opponent.
Cud Chew
Can eat the same Berry twice.
Sharpness
Boosts the power of slicing moves.
Supreme Overlord
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Costar
Copies ally's stat changes on entering battle.
Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Armor Tail
Prevents opponent using priority moves.
Earth Eater
Restores HP when hit by a Ground-type move.
Mycelium Might
Status moves go last, but are not affected by the opponent's ability.
Hospitality
Partially restores an ally's HP when it enters a battle.
Mind's Eye
Ignores opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
Toxic Chain
May cause bad poisoning.
Supersweet Syrup
Lowers opponent's Evasiveness when entering battle.
Tera Shift
Transforms into Terastal Form in battle.
Tera Shell
Moves are not very effective when HP is full.
Teraform Zero
Eliminates all effects of weather and terrain.
Poison Puppeteer
Poisoned Pokémon also become confused.
No matching abilities found