Moves
Scarlet & Violet · 678 moves
All NOR FIR WAT ELE GRA ICE FIG POI GRO PSY BUG ROC GHO DRA DAR STE FAI
Pound
Normal Physical
Power 40
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Mega Punch
Normal Physical
Power 80
Acc 85
PP 20
Inflicts regular damage with no additional effect.
Pay Day
Normal Physical
Power 40
Acc 100
PP 20
Money is earned after the battle.
Fire Punch TM67
Fire Physical
Power 75
Acc 100
PP 15
May burn opponent.
Ice Punch TM69
Ice Physical
Power 75
Acc 100
PP 15
May freeze opponent.
Thunder Punch TM68
Electric Physical
Power 75
Acc 100
PP 15
May paralyze opponent.
Scratch
Normal Physical
Power 40
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Vise Grip
Normal Physical
Power 55
Acc 100
PP 30
Vise Grip deals damage with no additional effect.
Guillotine
Normal Physical
Power —
Acc 30
PP 5
One-Hit-KO, if it hits.
Swords Dance TM88
Normal Status
Power —
Acc —
PP 20
Sharply raises user's Attack.
Gust
Special
Power 40
Acc 100
PP 35
Hits Pokémon using Fly/Bounce/Sky Drop with double power.
Wing Attack
Physical
Power 60
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Whirlwind
Normal Status
Power —
Acc 100
PP 20
In battles, the opponent switches. In the wild, the Pokémon runs.
Fly TM97
Physical
Power 90
Acc 95
PP 15
Flies up on first turn, attacks on second turn.
Bind
Normal Physical
Power 15
Acc 85
PP 20
Traps opponent, damaging them for 4-5 turns.
Slam
Normal Physical
Power 80
Acc 75
PP 20
Inflicts regular damage with no additional effect.
Vine Whip
Grass Physical
Power 45
Acc 100
PP 25
Inflicts regular damage with no additional effect.
Stomp
Normal Physical
Power 65
Acc 100
PP 20
May cause flinching.
Double Kick
Fighting Physical
Power 30
Acc 100
PP 30
Hits twice in one turn.
Mega Kick
Normal Physical
Power 120
Acc 75
PP 5
Inflicts regular damage with no additional effect.
Sand Attack
Ground Status
Power —
Acc 100
PP 15
Lowers opponent's Accuracy.
Headbutt
Normal Physical
Power 70
Acc 100
PP 15
May cause flinching.
Horn Attack
Normal Physical
Power 65
Acc 100
PP 25
Inflicts regular damage with no additional effect.
Fury Attack
Normal Physical
Power 15
Acc 85
PP 20
Hits 2-5 times in one turn.
Horn Drill
Normal Physical
Power —
Acc 30
PP 5
One-Hit-KO, if it hits.
Tackle
Normal Physical
Power 40
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Body Slam TM66
Normal Physical
Power 85
Acc 100
PP 15
May paralyze opponent.
Wrap
Normal Physical
Power 15
Acc 90
PP 20
Traps opponent, damaging them for 4-5 turns.
Take Down TM1
Normal Physical
Power 90
Acc 85
PP 20
User receives recoil damage.
Thrash
Normal Physical
Power 120
Acc 100
PP 10
User attacks for 2-3 turns but then becomes confused.
Double-Edge TM204
Normal Physical
Power 120
Acc 100
PP 15
User receives recoil damage.
Tail Whip
Normal Status
Power —
Acc 100
PP 30
Lowers opponent's Defense.
Poison Sting
Poison Physical
Power 15
Acc 100
PP 35
May poison the opponent.
Pin Missile
Bug Physical
Power 25
Acc 95
PP 20
Hits 2-5 times in one turn.
Leer
Normal Status
Power —
Acc 100
PP 30
Lowers opponent's Defense.
Bite
Dark Physical
Power 60
Acc 100
PP 25
May cause flinching.
Growl
Normal Status
Power —
Acc 100
PP 40
Lowers opponent's Attack.
Roar TM172
Normal Status
Power —
Acc —
PP 20
In battles, the opponent switches. In the wild, the Pokémon runs.
Sing
Normal Status
Power —
Acc 55
PP 15
Puts opponent to sleep.
Supersonic
Normal Status
Power —
Acc 55
PP 20
Confuses opponent.
Disable
Normal Status
Power —
Acc 100
PP 20
Opponent can't use its last attack for a few turns.
Acid
Poison Special
Power 40
Acc 100
PP 30
May lower opponent's Special Defense.
Ember
Fire Special
Power 40
Acc 100
PP 25
May burn opponent.
Flamethrower TM125
Fire Special
Power 90
Acc 100
PP 15
May burn opponent.
Mist
Ice Status
Power —
Acc —
PP 30
User's stats cannot be changed for a period of time.
Water Gun
Water Special
Power 40
Acc 100
PP 25
Inflicts regular damage with no additional effect.
Hydro Pump TM142
Water Special
Power 110
Acc 80
PP 5
Inflicts regular damage with no additional effect.
Surf TM123
Water Special
Power 90
Acc 100
PP 15
Hits all adjacent Pokémon.
Ice Beam TM135
Ice Special
Power 90
Acc 100
PP 10
May freeze opponent.
Blizzard TM143
Ice Special
Power 110
Acc 70
PP 5
May freeze opponent.
Psybeam TM16
Psychic Special
Power 65
Acc 100
PP 20
May confuse opponent.
Bubble Beam
Water Special
Power 65
Acc 100
PP 20
May lower opponent's Speed.
Aurora Beam
Ice Special
Power 65
Acc 100
PP 20
May lower opponent's Attack.
Hyper Beam TM163
Normal Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Peck
Physical
Power 35
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Drill Peck
Physical
Power 80
Acc 100
PP 20
Inflicts regular damage with no additional effect.
Low Kick TM12
Fighting Physical
Power —
Acc 100
PP 20
The heavier the opponent, the stronger the attack.
Counter
Fighting Physical
Power —
Acc 100
PP 20
When hit by a Physical Attack, user strikes back with 2x power.
Seismic Toss
Fighting Physical
Power —
Acc 100
PP 20
Inflicts damage equal to user's level.
Strength
Normal Physical
Power 80
Acc 100
PP 15
Inflicts regular damage with no additional effect.
Absorb
Grass Special
Power 20
Acc 100
PP 25
User recovers half the HP inflicted on opponent.
Mega Drain
Grass Special
Power 40
Acc 100
PP 15
User recovers half the HP inflicted on opponent.
Leech Seed
Grass Status
Power —
Acc 90
PP 10
Drains HP from opponent each turn.
Growth
Normal Status
Power —
Acc —
PP 20
Raises user's Attack and Special Attack.
Razor Leaf
Grass Physical
Power 55
Acc 95
PP 25
High critical hit ratio.
Solar Beam TM168
Grass Special
Power 120
Acc 100
PP 10
Charges on first turn, attacks on second.
Poison Powder
Poison Status
Power —
Acc 75
PP 35
Poisons opponent.
Stun Spore
Grass Status
Power —
Acc 75
PP 30
Paralyzes opponent.
Sleep Powder
Grass Status
Power —
Acc 75
PP 15
Puts opponent to sleep.
Petal Dance
Grass Special
Power 120
Acc 100
PP 10
User attacks for 2-3 turns but then becomes confused.
String Shot
Bug Status
Power —
Acc 95
PP 40
Sharply lowers opponent's Speed.
Fire Spin TM24
Fire Special
Power 35
Acc 85
PP 15
Traps opponent, damaging them for 4-5 turns.
Thunder Shock
Electric Special
Power 40
Acc 100
PP 30
May paralyze opponent.
Thunderbolt TM126
Electric Special
Power 90
Acc 100
PP 15
May paralyze opponent.
Thunder Wave TM82
Electric Status
Power —
Acc 90
PP 20
Paralyzes opponent.
Thunder TM166
Electric Special
Power 110
Acc 70
PP 10
May paralyze opponent.
Rock Throw
Rock Physical
Power 50
Acc 90
PP 15
Inflicts regular damage with no additional effect.
Earthquake TM149
Ground Physical
Power 100
Acc 100
PP 10
Power is doubled if opponent is underground from using Dig.
Fissure
Ground Physical
Power —
Acc 30
PP 5
One-Hit-KO, if it hits.
Dig TM55
Ground Physical
Power 80
Acc 100
PP 10
Digs underground on first turn, attacks on second. Can also escape from caves.
Toxic TM175
Poison Status
Power —
Acc 90
PP 10
Badly poisons opponent.
Confusion
Psychic Special
Power 50
Acc 100
PP 25
May confuse opponent.
Psychic TM120
Psychic Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Hypnosis
Psychic Status
Power —
Acc 60
PP 20
Puts opponent to sleep.
Agility TM4
Psychic Status
Power —
Acc —
PP 30
Sharply raises user's Speed.
Quick Attack
Normal Physical
Power 40
Acc 100
PP 30
User attacks first.
Teleport
Psychic Status
Power —
Acc —
PP 20
Allows user to flee wild battles; also warps player to last PokéCenter.
Night Shade TM42
Ghost Special
Power —
Acc 100
PP 15
Inflicts damage equal to user's level.
Mimic
Normal Status
Power —
Acc —
PP 10
Copies the opponent's last move.
Screech
Normal Status
Power —
Acc 85
PP 40
Sharply lowers opponent's Defense.
Double Team
Normal Status
Power —
Acc —
PP 15
Raises user's Evasiveness.
Recover
Normal Status
Power —
Acc —
PP 5
User recovers half its max HP.
Harden
Normal Status
Power —
Acc —
PP 30
Raises user's Defense.
Minimize
Normal Status
Power —
Acc —
PP 10
Sharply raises user's Evasiveness.
Smokescreen
Normal Status
Power —
Acc 100
PP 20
Lowers opponent's Accuracy.
Confuse Ray TM17
Ghost Status
Power —
Acc 100
PP 10
Confuses opponent.
Withdraw
Water Status
Power —
Acc —
PP 40
Raises user's Defense.
Defense Curl
Normal Status
Power —
Acc —
PP 40
Raises user's Defense.
Light Screen TM75
Psychic Status
Power —
Acc —
PP 30
Halves damage from Special attacks for 5 turns.
Haze TM174
Ice Status
Power —
Acc —
PP 30
Resets all stat changes.
Reflect TM74
Psychic Status
Power —
Acc —
PP 20
Halves damage from Physical attacks for 5 turns.
Focus Energy
Normal Status
Power —
Acc —
PP 30
Increases critical hit ratio.
Metronome TM80
Normal Status
Power —
Acc —
PP 10
User performs almost any move in the game at random.
Self-Destruct
Normal Physical
Power 200
Acc 100
PP 5
User faints.
Lick
Ghost Physical
Power 30
Acc 100
PP 30
May paralyze opponent.
Smog
Poison Special
Power 30
Acc 70
PP 20
May poison opponent.
Sludge
Poison Special
Power 65
Acc 100
PP 20
May poison opponent.
Fire Blast TM141
Fire Special
Power 110
Acc 85
PP 5
May burn opponent.
Waterfall TM77
Water Physical
Power 80
Acc 100
PP 15
May cause flinching.
Swift TM32
Normal Special
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Amnesia TM128
Psychic Status
Power —
Acc —
PP 20
Sharply raises user's Special Defense.
Soft-Boiled
Normal Status
Power —
Acc —
PP 5
User recovers half its max HP.
High Jump Kick
Fighting Physical
Power 130
Acc 90
PP 10
If it misses, the user loses half their HP.
Glare
Normal Status
Power —
Acc 100
PP 30
Paralyzes opponent.
Dream Eater
Psychic Special
Power 100
Acc 100
PP 15
User recovers half the HP inflicted on a sleeping opponent.
Poison Gas
Poison Status
Power —
Acc 90
PP 40
Poisons opponent.
Leech Life TM95
Bug Physical
Power 80
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Sky Attack
Physical
Power 140
Acc 90
PP 5
Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.
Transform
Normal Status
Power —
Acc —
PP 10
User takes on the form and attacks of the opponent.
Spore
Grass Status
Power —
Acc 100
PP 15
Puts opponent to sleep.
Splash
Normal Status
Power —
Acc —
PP 40
Doesn't do ANYTHING.
Acid Armor
Poison Status
Power —
Acc —
PP 20
Sharply raises user's Defense.
Crabhammer
Water Physical
Power 100
Acc 90
PP 10
High critical hit ratio.
Explosion
Normal Physical
Power 250
Acc 100
PP 5
User faints.
Fury Swipes
Normal Physical
Power 18
Acc 80
PP 15
Hits 2-5 times in one turn.
Rest TM85
Psychic Status
Power —
Acc —
PP 5
User sleeps for 2 turns, but user is fully healed.
Rock Slide TM86
Rock Physical
Power 75
Acc 90
PP 10
May cause flinching.
Conversion
Normal Status
Power —
Acc —
PP 30
Changes user's type to that of its first move.
Tri Attack
Normal Special
Power 80
Acc 100
PP 10
May paralyze, burn or freeze opponent.
Super Fang TM183
Normal Physical
Power —
Acc 90
PP 10
Always takes off half of the opponent's HP.
Slash
Normal Physical
Power 70
Acc 100
PP 20
High critical hit ratio.
Substitute TM103
Normal Status
Power —
Acc —
PP 10
Uses HP to creates a decoy that takes hits.
Sketch
Normal Status
Power —
Acc —
PP 1
Permanently copies the opponent's last move.
Triple Kick
Fighting Physical
Power 10
Acc 90
PP 10
Hits thrice in one turn at increasing power.
Thief TM18
Dark Physical
Power 60
Acc 100
PP 25
Also steals opponent's held item.
Flame Wheel
Fire Physical
Power 60
Acc 100
PP 25
May burn opponent.
Snore
Normal Special
Power 50
Acc 100
PP 15
Can only be used if asleep. May cause flinching.
Curse TM224
Ghost Status
Power —
Acc —
PP 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Flail
Normal Physical
Power —
Acc 100
PP 15
The lower the user's HP, the higher the power.
Conversion 2
Normal Status
Power —
Acc —
PP 30
User changes type to become resistant to opponent's last move.
Aeroblast
Special
Power 100
Acc 95
PP 5
High critical hit ratio.
Cotton Spore
Grass Status
Power —
Acc 100
PP 40
Sharply lowers opponent's Speed.
Reversal TM134
Fighting Physical
Power —
Acc 100
PP 15
The lower the user's HP, the higher the power.
Spite TM177
Ghost Status
Power —
Acc 100
PP 10
The opponent's last move loses 2-5 PP.
Powder Snow
Ice Special
Power 40
Acc 100
PP 25
May freeze opponent.
Protect TM7
Normal Status
Power —
Acc —
PP 10
Protects the user, but may fail if used consecutively.
Mach Punch
Fighting Physical
Power 40
Acc 100
PP 30
User attacks first.
Scary Face TM6
Normal Status
Power —
Acc 100
PP 10
Sharply lowers opponent's Speed.
Sweet Kiss
Fairy Status
Power —
Acc 75
PP 10
Confuses opponent.
Belly Drum
Normal Status
Power —
Acc —
PP 10
User loses 50% of its max HP, but Attack raises to maximum.
Sludge Bomb TM148
Poison Special
Power 90
Acc 100
PP 10
May poison opponent.
Mud-Slap TM5
Ground Special
Power 20
Acc 100
PP 10
Lowers opponent's Accuracy.
Spikes TM90
Ground Status
Power —
Acc —
PP 20
Damages opponents switching into battle.
Zap Cannon
Electric Special
Power 120
Acc 50
PP 5
Paralyzes opponent.
Destiny Bond
Ghost Status
Power —
Acc —
PP 5
If the user faints, the opponent also faints.
Perish Song
Normal Status
Power —
Acc —
PP 5
Any Pokémon in play when this attack is used faints in 3 turns.
Icy Wind TM34
Ice Special
Power 55
Acc 95
PP 15
Lowers opponent's Speed.
Detect
Fighting Status
Power —
Acc —
PP 5
Protects the user, but may fail if used consecutively.
Bone Rush
Ground Physical
Power 25
Acc 90
PP 10
Hits 2-5 times in one turn.
Lock-On
Normal Status
Power —
Acc —
PP 5
User's next attack is guaranteed to hit.
Outrage TM156
Dragon Physical
Power 120
Acc 100
PP 10
User attacks for 2-3 turns but then becomes confused.
Sandstorm TM51
Rock Status
Power —
Acc —
PP 10
Creates a sandstorm for 5 turns.
Giga Drain TM111
Grass Special
Power 75
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Endure TM47
Normal Status
Power —
Acc —
PP 10
Always left with at least 1 HP, but may fail if used consecutively.
Charm TM2
Fairy Status
Power —
Acc 100
PP 20
Sharply lowers opponent's Attack.
Rollout
Rock Physical
Power 30
Acc 90
PP 20
Doubles in power each turn for 5 turns.
False Swipe TM57
Normal Physical
Power 40
Acc 100
PP 40
Always leaves opponent with at least 1 HP.
Swagger
Normal Status
Power —
Acc 85
PP 15
Confuses opponent, but sharply raises its Attack.
Milk Drink
Normal Status
Power —
Acc —
PP 5
User recovers half its max HP.
Spark
Electric Physical
Power 65
Acc 100
PP 20
May paralyze opponent.
Fury Cutter
Bug Physical
Power 40
Acc 95
PP 20
Power increases each turn.
Steel Wing
Steel Physical
Power 70
Acc 90
PP 25
May raise user's Defense.
Mean Look
Normal Status
Power —
Acc —
PP 5
Opponent cannot flee or switch.
Attract
Normal Status
Power —
Acc 100
PP 15
If opponent is the opposite gender, it's less likely to attack.
Sleep Talk TM70
Normal Status
Power —
Acc —
PP 10
User performs one of its own moves while sleeping.
Heal Bell
Normal Status
Power —
Acc —
PP 5
Heals the user's party's status conditions.
Present
Normal Physical
Power —
Acc 90
PP 15
Either deals damage or heals.
Safeguard
Normal Status
Power —
Acc —
PP 25
The user's party is protected from status conditions.
Pain Split TM202
Normal Status
Power —
Acc —
PP 20
The user's and opponent's HP becomes the average of both.
Sacred Fire
Fire Physical
Power 100
Acc 95
PP 5
May burn opponent.
Dynamic Punch
Fighting Physical
Power 100
Acc 50
PP 5
Confuses opponent.
Megahorn
Bug Physical
Power 120
Acc 85
PP 10
Inflicts regular damage with no additional effect.
Dragon Breath
Dragon Special
Power 60
Acc 100
PP 20
May paralyze opponent.
Baton Pass TM132
Normal Status
Power —
Acc —
PP 40
User switches out and gives stat changes to the incoming Pokémon.
Encore TM122
Normal Status
Power —
Acc 100
PP 5
Forces opponent to keep using its last move for 3 turns.
Rapid Spin
Normal Physical
Power 50
Acc 100
PP 40
Raises user's Speed and removes entry hazards and trap move effects.
Sweet Scent
Normal Status
Power —
Acc 100
PP 20
Lowers opponent's Evasiveness.
Iron Tail
Steel Physical
Power 100
Acc 75
PP 15
May lower opponent's Defense.
Metal Claw TM31
Steel Physical
Power 50
Acc 95
PP 35
May raise user's Attack.
Morning Sun
Normal Status
Power —
Acc —
PP 5
User recovers HP. Amount varies with the weather.
Synthesis
Grass Status
Power —
Acc —
PP 5
User recovers HP. Amount varies with the weather.
Moonlight
Fairy Status
Power —
Acc —
PP 5
User recovers HP. Amount varies with the weather.
Cross Chop
Fighting Physical
Power 100
Acc 80
PP 5
High critical hit ratio.
Twister
Dragon Special
Power 40
Acc 100
PP 20
May cause flinching. Hits Pokémon using Fly/Bounce with double power.
Rain Dance TM50
Water Status
Power —
Acc —
PP 5
Makes it rain for 5 turns.
Sunny Day TM49
Fire Status
Power —
Acc —
PP 5
Makes it sunny for 5 turns.
Crunch TM108
Dark Physical
Power 80
Acc 100
PP 15
May lower opponent's Defense.
Mirror Coat
Psychic Special
Power —
Acc 100
PP 20
When hit by a Special Attack, user strikes back with 2x power.
Psych Up TM203
Normal Status
Power —
Acc —
PP 10
Copies the opponent's stat changes.
Extreme Speed
Normal Physical
Power 80
Acc 100
PP 5
User attacks first.
Ancient Power
Rock Special
Power 60
Acc 100
PP 5
May raise all user's stats at once.
Shadow Ball TM114
Ghost Special
Power 80
Acc 100
PP 15
May lower opponent's Special Defense.
Future Sight TM217
Psychic Special
Power 120
Acc 100
PP 10
Damage occurs 2 turns later.
Rock Smash
Fighting Physical
Power 40
Acc 100
PP 15
May lower opponent's Defense.
Whirlpool TM208
Water Special
Power 35
Acc 85
PP 15
Traps opponent, damaging them for 4-5 turns.
Beat Up
Dark Physical
Power —
Acc 100
PP 10
Each Pokémon in user's party attacks.
Fake Out
Normal Physical
Power 40
Acc 100
PP 10
User attacks first, foe flinches. Only usable on first turn.
Uproar TM191
Normal Special
Power 90
Acc 100
PP 10
User attacks for 3 turns and prevents sleep.
Stockpile
Normal Status
Power —
Acc —
PP 20
Stores energy for use with Spit Up and Swallow.
Spit Up
Normal Special
Power —
Acc 100
PP 10
Power depends on how many times the user performed Stockpile.
Swallow
Normal Status
Power —
Acc —
PP 10
The more times the user has performed Stockpile, the more HP is recovered.
Heat Wave TM118
Fire Special
Power 95
Acc 90
PP 10
May burn opponent.
Torment
Dark Status
Power —
Acc 100
PP 15
Opponent cannot use the same move in a row.
Flatter
Dark Status
Power —
Acc 100
PP 15
Confuses opponent, but raises its Special Attack.
Will-O-Wisp TM107
Fire Status
Power —
Acc 85
PP 15
Burns opponent.
Memento
Dark Status
Power —
Acc 100
PP 10
User faints, sharply lowers opponent's Attack and Special Attack.
Facade TM25
Normal Physical
Power 70
Acc 100
PP 20
Power doubles if user is burned, poisoned, or paralyzed.
Focus Punch TM192
Fighting Physical
Power 150
Acc 100
PP 20
If the user is hit before attacking, it flinches instead.
Follow Me
Normal Status
Power —
Acc —
PP 20
In Double Battle, the user takes all the attacks.
Charge TM173
Electric Status
Power —
Acc —
PP 20
Raises user's Special Defense and next Electric move's power increases.
Taunt TM87
Dark Status
Power —
Acc 100
PP 20
Opponent can only use moves that attack.
Helping Hand TM130
Normal Status
Power —
Acc —
PP 20
In Double Battles, boosts the power of the partner's move.
Trick TM109
Psychic Status
Power —
Acc 100
PP 10
Swaps held items with the opponent.
Role Play
Psychic Status
Power —
Acc —
PP 10
User copies the opponent's Ability.
Wish
Normal Status
Power —
Acc —
PP 10
The user recovers HP in the following turn.
Ingrain
Grass Status
Power —
Acc —
PP 20
User restores HP each turn. User cannot escape/switch.
Superpower
Fighting Physical
Power 120
Acc 100
PP 5
Lowers user's Attack and Defense.
Recycle
Normal Status
Power —
Acc —
PP 10
User's used hold item is restored.
Brick Break TM58
Fighting Physical
Power 75
Acc 100
PP 15
Breaks through Reflect and Light Screen barriers.
Yawn
Normal Status
Power —
Acc —
PP 10
Puts opponent to sleep in the next turn.
Knock Off TM181
Dark Physical
Power 65
Acc 100
PP 20
Removes opponent's held item for the rest of the battle.
Endeavor TM205
Normal Physical
Power —
Acc 100
PP 5
Reduces opponent's HP to same as user's.
Eruption
Fire Special
Power 150
Acc 100
PP 5
Stronger when the user's HP is higher.
Skill Swap TM98
Psychic Status
Power —
Acc —
PP 10
The user swaps Abilities with the opponent.
Imprison TM92
Psychic Status
Power —
Acc —
PP 10
Opponent is unable to use moves that the user also knows.
Dive
Water Physical
Power 80
Acc 100
PP 10
Dives underwater on first turn, attacks on second turn.
Arm Thrust
Fighting Physical
Power 15
Acc 100
PP 20
Hits 2-5 times in one turn.
Tail Glow
Bug Status
Power —
Acc —
PP 20
Drastically raises user's Special Attack.
Luster Purge
Psychic Special
Power 70
Acc 100
PP 5
May lower opponent's Special Defense.
Mist Ball
Psychic Special
Power 70
Acc 100
PP 5
May lower opponent's Special Attack.
Feather Dance TM216
Status
Power —
Acc 100
PP 15
Sharply lowers opponent's Attack.
Teeter Dance
Normal Status
Power —
Acc 100
PP 20
Confuses all Pokémon.
Blaze Kick
Fire Physical
Power 85
Acc 90
PP 10
High critical hit ratio. May burn opponent.
Slack Off
Normal Status
Power —
Acc —
PP 5
User recovers half its max HP.
Hyper Voice TM117
Normal Special
Power 90
Acc 100
PP 10
Inflicts regular damage with no additional effect.
Poison Fang
Poison Physical
Power 50
Acc 100
PP 15
May badly poison opponent.
Crush Claw
Normal Physical
Power 75
Acc 95
PP 10
May lower opponent's Defense.
Blast Burn TM153
Fire Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Hydro Cannon TM154
Water Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Meteor Mash
Steel Physical
Power 90
Acc 90
PP 10
May raise user's Attack.
Astonish
Ghost Physical
Power 30
Acc 100
PP 15
May cause flinching.
Weather Ball TM193
Normal Special
Power 50
Acc 100
PP 10
Move's power and type changes with the weather.
Fake Tears TM3
Dark Status
Power —
Acc 100
PP 20
Sharply lowers opponent's Special Defense.
Air Cutter TM40
Special
Power 60
Acc 95
PP 25
High critical hit ratio.
Overheat TM157
Fire Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Rock Tomb TM36
Rock Physical
Power 60
Acc 95
PP 15
Lowers opponent's Speed.
Metal Sound TM223
Steel Status
Power —
Acc 85
PP 40
Sharply lowers opponent's Special Defense.
Tickle
Normal Status
Power —
Acc 100
PP 20
Lowers opponent's Attack and Defense.
Cosmic Power
Psychic Status
Power —
Acc —
PP 20
Raises user's Defense and Special Defense.
Water Spout
Water Special
Power 150
Acc 100
PP 5
The higher the user's HP, the higher the damage caused.
Shadow Punch
Ghost Physical
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Extrasensory
Psychic Special
Power 80
Acc 100
PP 20
May cause flinching.
Sand Tomb TM176
Ground Physical
Power 35
Acc 85
PP 15
Traps opponent, damaging them for 4-5 turns.
Sheer Cold
Ice Special
Power —
Acc 30
PP 5
One-Hit-KO, if it hits.
Muddy Water TM209
Water Special
Power 90
Acc 85
PP 10
May lower opponent's Accuracy.
Bullet Seed TM56
Grass Physical
Power 25
Acc 100
PP 30
Hits 2-5 times in one turn.
Aerial Ace TM27
Physical
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Icicle Spear TM187
Ice Physical
Power 25
Acc 100
PP 30
Hits 2-5 times in one turn.
Iron Defense TM104
Steel Status
Power —
Acc —
PP 15
Sharply raises user's Defense.
Block
Normal Status
Power —
Acc —
PP 5
Opponent cannot flee or switch.
Howl
Normal Status
Power —
Acc —
PP 40
Raises Attack of allies.
Dragon Claw TM78
Dragon Physical
Power 80
Acc 100
PP 15
Inflicts regular damage with no additional effect.
Frenzy Plant TM155
Grass Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Bulk Up TM64
Fighting Status
Power —
Acc —
PP 20
Raises user's Attack and Defense.
Bounce
Physical
Power 85
Acc 85
PP 5
Springs up on first turn, attacks on second. May paralyze opponent.
Mud Shot TM35
Ground Special
Power 55
Acc 95
PP 15
Lowers opponent's Speed.
Poison Tail TM26
Poison Physical
Power 50
Acc 100
PP 25
High critical hit ratio. May poison opponent.
Covet
Normal Physical
Power 60
Acc 100
PP 25
Opponent's item is stolen by the user.
Magical Leaf TM33
Grass Special
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Calm Mind TM129
Psychic Status
Power —
Acc —
PP 20
Raises user's Special Attack and Special Defense.
Leaf Blade
Grass Physical
Power 90
Acc 100
PP 15
High critical hit ratio.
Dragon Dance TM100
Dragon Status
Power —
Acc —
PP 20
Raises user's Attack and Speed.
Rock Blast TM76
Rock Physical
Power 25
Acc 90
PP 10
Hits 2-5 times in one turn.
Shock Wave
Electric Special
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Water Pulse TM11
Water Special
Power 60
Acc 100
PP 20
May confuse opponent.
Doom Desire
Steel Special
Power 140
Acc 100
PP 5
Damage occurs 2 turns later.
Psycho Boost
Psychic Special
Power 140
Acc 90
PP 5
Sharply lowers user's Special Attack.
Roost
Status
Power —
Acc —
PP 5
User recovers half of its max HP and loses the Flying type temporarily.
Gravity TM178
Psychic Status
Power —
Acc —
PP 5
Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Hammer Arm
Fighting Physical
Power 100
Acc 90
PP 10
Lowers user's Speed.
Gyro Ball TM180
Steel Physical
Power —
Acc 100
PP 5
The slower the user, the stronger the attack.
Healing Wish
Psychic Status
Power —
Acc —
PP 10
The user faints and the next Pokémon released is fully healed.
Brine
Water Special
Power 65
Acc 100
PP 10
Power doubles if opponent's HP is less than 50%.
Feint
Normal Physical
Power 30
Acc 100
PP 10
Only hits if opponent uses Protect or Detect in the same turn.
Pluck
Physical
Power 60
Acc 100
PP 20
If the opponent is holding a berry, its effect is stolen by user.
Tailwind TM113
Status
Power —
Acc —
PP 15
Doubles Speed for 4 turns.
Acupressure
Normal Status
Power —
Acc —
PP 30
Sharply raises a random stat.
Metal Burst
Steel Physical
Power —
Acc 100
PP 10
Deals damage equal to 1.5x opponent's attack.
U-turn TM60
Bug Physical
Power 70
Acc 100
PP 20
User switches out immediately after attacking.
Close Combat TM167
Fighting Physical
Power 120
Acc 100
PP 5
Lowers user's Defense and Special Defense.
Payback
Dark Physical
Power 50
Acc 100
PP 10
Power doubles if the user was attacked first.
Assurance
Dark Physical
Power 60
Acc 100
PP 10
Power doubles if opponent already took damage in the same turn.
Fling TM43
Dark Physical
Power —
Acc 100
PP 10
Power depends on held item.
Power Trick
Psychic Status
Power —
Acc —
PP 10
User's own Attack and Defense switch.
Gastro Acid
Poison Status
Power —
Acc 100
PP 10
Cancels out the effect of the opponent's Ability.
Copycat
Normal Status
Power —
Acc —
PP 20
Copies opponent's last move.
Power Swap
Psychic Status
Power —
Acc —
PP 10
User and opponent swap Attack and Special Attack.
Guard Swap
Psychic Status
Power —
Acc —
PP 10
User and opponent swap Defense and Special Defense.
Last Resort
Normal Physical
Power 140
Acc 100
PP 5
Can only be used after all other moves are used.
Worry Seed
Grass Status
Power —
Acc 100
PP 10
Changes the opponent's Ability to Insomnia.
Sucker Punch
Dark Physical
Power 70
Acc 100
PP 5
User attacks first, but only works if opponent is readying an attack.
Toxic Spikes TM91
Poison Status
Power —
Acc —
PP 20
Poisons opponents switching into battle.
Heart Swap
Psychic Status
Power —
Acc —
PP 10
Stat changes are swapped with the opponent.
Aqua Ring
Water Status
Power —
Acc —
PP 20
Restores a little HP each turn.
Magnet Rise
Electric Status
Power —
Acc —
PP 10
User becomes immune to Ground-type moves for 5 turns.
Flare Blitz TM165
Fire Physical
Power 120
Acc 100
PP 15
User receives recoil damage. May burn opponent.
Force Palm
Fighting Physical
Power 60
Acc 100
PP 10
May paralyze opponent.
Aura Sphere TM112
Fighting Special
Power 80
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Rock Polish
Rock Status
Power —
Acc —
PP 20
Sharply raises user's Speed.
Poison Jab TM83
Poison Physical
Power 80
Acc 100
PP 20
May poison the opponent.
Dark Pulse TM94
Dark Special
Power 80
Acc 100
PP 15
May cause flinching.
Night Slash
Dark Physical
Power 70
Acc 100
PP 15
High critical hit ratio.
Aqua Tail
Water Physical
Power 90
Acc 90
PP 10
Inflicts regular damage with no additional effect.
Seed Bomb TM71
Grass Physical
Power 80
Acc 100
PP 15
Inflicts regular damage with no additional effect.
Air Slash TM65
Special
Power 75
Acc 95
PP 15
May cause flinching.
X-Scissor TM105
Bug Physical
Power 80
Acc 100
PP 15
X-Scissor deals damage with no additional effect.
Bug Buzz TM162
Bug Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Dragon Pulse TM115
Dragon Special
Power 85
Acc 100
PP 10
Inflicts regular damage with no additional effect.
Dragon Rush
Dragon Physical
Power 100
Acc 75
PP 10
May cause flinching.
Power Gem TM101
Rock Special
Power 80
Acc 100
PP 20
Inflicts regular damage with no additional effect.
Drain Punch TM73
Fighting Physical
Power 75
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Vacuum Wave TM184
Fighting Special
Power 40
Acc 100
PP 30
User attacks first.
Focus Blast TM158
Fighting Special
Power 120
Acc 70
PP 5
May lower opponent's Special Defense.
Energy Ball TM119
Grass Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Brave Bird TM164
Physical
Power 120
Acc 100
PP 15
User receives recoil damage.
Earth Power TM133
Ground Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Switcheroo
Dark Status
Power —
Acc 100
PP 10
Swaps held items with the opponent.
Giga Impact TM152
Normal Physical
Power 150
Acc 90
PP 5
User must recharge next turn.
Nasty Plot TM140
Dark Status
Power —
Acc —
PP 20
Sharply raises user's Special Attack.
Bullet Punch
Steel Physical
Power 40
Acc 100
PP 30
User attacks first.
Avalanche TM46
Ice Physical
Power 60
Acc 100
PP 10
Power doubles if user took damage first.
Ice Shard
Ice Physical
Power 40
Acc 100
PP 30
User attacks first.
Shadow Claw TM61
Ghost Physical
Power 70
Acc 100
PP 15
High critical hit ratio.
Thunder Fang TM9
Electric Physical
Power 65
Acc 95
PP 15
May cause flinching and/or paralyze opponent.
Ice Fang TM10
Ice Physical
Power 65
Acc 95
PP 15
May cause flinching and/or freeze opponent.
Fire Fang TM8
Fire Physical
Power 65
Acc 95
PP 15
May cause flinching and/or burn opponent.
Shadow Sneak
Ghost Physical
Power 40
Acc 100
PP 30
User attacks first.
Psycho Cut
Psychic Physical
Power 70
Acc 100
PP 20
High critical hit ratio.
Zen Headbutt TM59
Psychic Physical
Power 80
Acc 90
PP 15
May cause flinching.
Flash Cannon TM93
Steel Special
Power 80
Acc 100
PP 10
May lower opponent's Special Defense.
Defog
Status
Power —
Acc —
PP 15
Lowers opponent's Evasiveness and clears fog.
Trick Room TM161
Psychic Status
Power —
Acc —
PP 5
Slower Pokémon move first in the turn for 5 turns.
Draco Meteor TM169
Dragon Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Discharge
Electric Special
Power 80
Acc 100
PP 15
May paralyze opponent.
Lava Plume
Fire Special
Power 80
Acc 100
PP 15
May burn opponent.
Leaf Storm TM159
Grass Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Power Whip
Grass Physical
Power 120
Acc 85
PP 10
Inflicts regular damage with no additional effect.
Rock Wrecker
Rock Physical
Power 150
Acc 90
PP 5
User must recharge next turn.
Cross Poison
Poison Physical
Power 70
Acc 100
PP 20
High critical hit ratio. May poison opponent.
Gunk Shot TM102
Poison Physical
Power 120
Acc 80
PP 5
May poison opponent.
Iron Head TM99
Steel Physical
Power 80
Acc 100
PP 15
May cause flinching.
Stone Edge TM150
Rock Physical
Power 100
Acc 80
PP 5
High critical hit ratio.
Stealth Rock TM116
Rock Status
Power —
Acc —
PP 20
Damages opponents switching into battle.
Grass Knot TM81
Grass Special
Power —
Acc 100
PP 20
The heavier the opponent, the stronger the attack.
Judgment
Normal Special
Power 100
Acc 100
PP 10
Type depends on the Arceus Plate being held.
Bug Bite TM182
Bug Physical
Power 60
Acc 100
PP 20
Receives the effect from the opponent's held berry.
Charge Beam TM23
Electric Special
Power 50
Acc 90
PP 10
May raise user's Special Attack.
Wood Hammer
Grass Physical
Power 120
Acc 100
PP 15
User receives recoil damage.
Aqua Jet
Water Physical
Power 40
Acc 100
PP 20
User attacks first.
Attack Order
Bug Physical
Power 90
Acc 100
PP 15
High critical hit ratio.
Defend Order
Bug Status
Power —
Acc —
PP 10
Raises user's Defense and Special Defense.
Head Smash
Rock Physical
Power 150
Acc 80
PP 5
User receives recoil damage.
Double Hit
Normal Physical
Power 35
Acc 90
PP 10
Hits twice in one turn.
Roar of Time
Dragon Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Spacial Rend
Dragon Special
Power 100
Acc 95
PP 5
High critical hit ratio.
Lunar Dance
Psychic Status
Power —
Acc —
PP 10
The user faints but the next Pokémon released is fully healed.
Crush Grip
Normal Physical
Power —
Acc 100
PP 5
More powerful when opponent has higher HP.
Magma Storm
Fire Special
Power 100
Acc 75
PP 5
Traps opponent, damaging them for 4-5 turns.
Dark Void
Dark Status
Power —
Acc 50
PP 10
Puts all adjacent opponents to sleep.
Seed Flare
Grass Special
Power 120
Acc 85
PP 5
May lower opponent's Special Defense.
Shadow Force
Ghost Physical
Power 120
Acc 100
PP 5
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Hone Claws
Dark Status
Power —
Acc —
PP 15
Raises user's Attack and Accuracy.
Wide Guard
Rock Status
Power —
Acc —
PP 10
Protects the user's team from multi-target attacks.
Guard Split
Psychic Status
Power —
Acc —
PP 10
Averages Defense and Special Defense with the target.
Power Split
Psychic Status
Power —
Acc —
PP 10
Averages Attack and Special Attack with the target.
Wonder Room
Psychic Status
Power —
Acc —
PP 10
Swaps every Pokémon's Defense and Special Defense for 5 turns.
Psyshock TM54
Psychic Special
Power 80
Acc 100
PP 10
Inflicts damage based on the target's Defense, not Special Defense.
Venoshock TM45
Poison Special
Power 65
Acc 100
PP 10
Inflicts double damage if the target is poisoned.
Rage Powder
Bug Status
Power —
Acc —
PP 20
Forces attacks to hit user, not team-mates.
Magic Room
Psychic Status
Power —
Acc —
PP 10
Suppresses the effects of held items for five turns.
Smack Down TM179
Rock Physical
Power 50
Acc 100
PP 15
Makes Flying-type Pokémon vulnerable to Ground moves.
Sludge Wave TM214
Poison Special
Power 95
Acc 100
PP 10
May poison opponent.
Quiver Dance
Bug Status
Power —
Acc —
PP 20
Raises user's Special Attack, Special Defense and Speed.
Heavy Slam TM121
Steel Physical
Power —
Acc 100
PP 10
The heavier the user, the stronger the attack.
Electro Ball TM72
Electric Special
Power —
Acc 100
PP 10
The faster the user, the stronger the attack.
Soak
Water Status
Power —
Acc 100
PP 20
Changes the target's type to water.
Flame Charge TM38
Fire Physical
Power 50
Acc 100
PP 20
Raises user's Speed.
Coil
Poison Status
Power —
Acc —
PP 20
Raises user's Attack, Defense and Accuracy.
Low Sweep TM39
Fighting Physical
Power 65
Acc 100
PP 20
Lowers opponent's Speed.
Acid Spray TM13
Poison Special
Power 40
Acc 100
PP 20
Sharply lowers opponent's Special Defense.
Foul Play TM62
Dark Physical
Power 95
Acc 100
PP 15
Uses the opponent's Attack stat.
Simple Beam
Normal Status
Power —
Acc 100
PP 15
Changes target's ability to Simple.
Entrainment
Normal Status
Power —
Acc 100
PP 15
Makes target's ability same as user's.
After You
Normal Status
Power —
Acc —
PP 15
Gives target priority in the next turn.
Round
Normal Special
Power 60
Acc 100
PP 15
Power increases if teammates use it in the same turn.
Echoed Voice
Normal Special
Power 40
Acc 100
PP 15
Power increases each turn.
Clear Smog
Poison Special
Power 50
Acc —
PP 15
Removes all of the target's stat changes.
Stored Power TM41
Psychic Special
Power 20
Acc 100
PP 10
Power increases when user's stats have been raised.
Quick Guard
Fighting Status
Power —
Acc —
PP 15
Protects the user's team from high-priority moves.
Ally Switch
Psychic Status
Power —
Acc —
PP 15
User switches with opposite teammate.
Scald TM188
Water Special
Power 80
Acc 100
PP 15
May burn opponent.
Shell Smash
Normal Status
Power —
Acc —
PP 15
Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
Heal Pulse
Psychic Status
Power —
Acc —
PP 10
Restores half the target's max HP.
Hex TM29
Ghost Special
Power 65
Acc 100
PP 10
Inflicts more damage if the target has a status condition.
Shift Gear
Steel Status
Power —
Acc —
PP 10
Raises user's Attack and sharply raises Speed.
Circle Throw
Fighting Physical
Power 60
Acc 90
PP 10
In battles, the opponent switches. In the wild, the Pokémon runs.
Incinerate
Fire Special
Power 60
Acc 100
PP 15
Destroys the target's held berry.
Quash
Dark Status
Power —
Acc 100
PP 15
Makes the target act last this turn.
Acrobatics TM14
Physical
Power 55
Acc 100
PP 15
Stronger when the user does not have a held item.
Reflect Type
Normal Status
Power —
Acc —
PP 15
User becomes the target's type.
Retaliate
Normal Physical
Power 70
Acc 100
PP 5
Inflicts double damage if a teammate fainted on the last turn.
Final Gambit
Fighting Special
Power —
Acc 100
PP 5
Inflicts damage equal to the user's remaining HP. User faints.
Inferno
Fire Special
Power 100
Acc 50
PP 5
Burns opponent.
Water Pledge TM145
Water Special
Power 80
Acc 100
PP 10
Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
Fire Pledge TM144
Fire Special
Power 80
Acc 100
PP 10
Added effects appear if combined with Grass Pledge or Water Pledge.
Grass Pledge TM146
Grass Special
Power 80
Acc 100
PP 10
Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
Volt Switch TM48
Electric Special
Power 70
Acc 100
PP 20
User must switch out after attacking.
Struggle Bug TM15
Bug Special
Power 50
Acc 100
PP 20
Lowers opponent's Special Attack.
Bulldoze TM28
Ground Physical
Power 60
Acc 100
PP 20
Lowers opponent's Speed.
Frost Breath
Ice Special
Power 60
Acc 90
PP 10
Always results in a critical hit.
Dragon Tail TM44
Dragon Physical
Power 60
Acc 90
PP 10
In battles, the opponent switches. In the wild, the Pokémon runs.
Work Up
Normal Status
Power —
Acc —
PP 30
Raises user's Attack and Special Attack.
Electroweb TM211
Electric Special
Power 55
Acc 95
PP 15
Lowers opponent's Speed.
Wild Charge TM147
Electric Physical
Power 90
Acc 100
PP 15
User receives recoil damage.
Drill Run TM106
Ground Physical
Power 80
Acc 95
PP 10
High critical hit ratio.
Horn Leech
Grass Physical
Power 75
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Sacred Sword
Fighting Physical
Power 90
Acc 100
PP 15
Ignores opponent's stat changes.
Razor Shell
Water Physical
Power 75
Acc 95
PP 10
May lower opponent's Defense.
Heat Crash TM189
Fire Physical
Power —
Acc 100
PP 10
The heavier the user, the stronger the attack.
Cotton Guard
Grass Status
Power —
Acc —
PP 10
Drastically raises user's Defense.
Night Daze
Dark Special
Power 85
Acc 95
PP 10
May lower opponent's Accuracy.
Psystrike
Psychic Special
Power 100
Acc 100
PP 10
Inflicts damage based on the target's Defense, not Special Defense.
Tail Slap
Normal Physical
Power 25
Acc 85
PP 10
Hits 2-5 times in one turn.
Hurricane TM160
Special
Power 110
Acc 70
PP 10
May confuse opponent.
Relic Song
Normal Special
Power 75
Acc 100
PP 10
May put the target to sleep.
Secret Sword
Fighting Special
Power 85
Acc 100
PP 10
Inflicts damage based on the target's Defense, not Special Defense.
Glaciate
Ice Special
Power 65
Acc 95
PP 10
Lowers opponent's Speed.
Bolt Strike
Electric Physical
Power 130
Acc 85
PP 5
May paralyze opponent.
Blue Flare
Fire Special
Power 130
Acc 85
PP 5
May burn opponent.
Fiery Dance
Fire Special
Power 80
Acc 100
PP 10
May raise user's Special Attack.
Freeze Shock
Ice Physical
Power 140
Acc 90
PP 5
Charges on first turn, attacks on second. May paralyze opponent.
Ice Burn
Ice Special
Power 140
Acc 90
PP 5
Charges on first turn, attacks on second. May burn opponent.
Snarl TM30
Dark Special
Power 55
Acc 95
PP 15
Lowers opponent's Special Attack.
Icicle Crash
Ice Physical
Power 85
Acc 90
PP 10
May cause flinching.
Fusion Flare
Fire Special
Power 100
Acc 100
PP 5
Power increases if Fusion Bolt is used in the same turn.
Fusion Bolt
Electric Physical
Power 100
Acc 100
PP 5
Power increases if Fusion Flare is used in the same turn.
Flying Press
Fighting Physical
Power 100
Acc 95
PP 10
Deals Fighting and Flying type damage.
Belch
Poison Special
Power 120
Acc 90
PP 10
User must have consumed a Berry.
Sticky Web
Bug Status
Power —
Acc —
PP 20
Lowers opponent's Speed when switching into battle.
Fell Stinger
Bug Physical
Power 50
Acc 100
PP 25
Drastically raises user's Attack if target is KO'd.
Phantom Force TM151
Ghost Physical
Power 90
Acc 100
PP 10
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Noble Roar
Normal Status
Power —
Acc 100
PP 30
Lowers opponent's Attack and Special Attack.
Parabolic Charge
Electric Special
Power 65
Acc 100
PP 20
User recovers half the HP inflicted on opponent.
Forest's Curse
Grass Status
Power —
Acc 100
PP 20
Adds Grass type to opponent.
Petal Blizzard TM206
Grass Physical
Power 90
Acc 100
PP 15
Hits all adjacent Pokémon.
Freeze-Dry
Ice Special
Power 70
Acc 100
PP 20
May freeze opponent. Super-effective against Water types.
Disarming Voice TM19
Fairy Special
Power 40
Acc —
PP 15
Ignores Accuracy and Evasiveness.
Parting Shot
Dark Status
Power —
Acc 100
PP 20
Lowers opponent's Attack and Special Attack then switches out.
Topsy-Turvy
Dark Status
Power —
Acc —
PP 20
Reverses stat changes of opponent.
Draining Kiss TM37
Fairy Special
Power 50
Acc 100
PP 10
User recovers most the HP inflicted on opponent.
Grassy Terrain TM137
Grass Status
Power —
Acc —
PP 10
Restores a little HP of all Pokémon for 5 turns.
Misty Terrain TM139
Fairy Status
Power —
Acc —
PP 10
Protects the field from status conditions for 5 turns.
Play Rough TM127
Fairy Physical
Power 90
Acc 90
PP 10
May lower opponent's Attack.
Fairy Wind
Fairy Special
Power 40
Acc 100
PP 30
Inflicts regular damage with no additional effect.
Moonblast
Fairy Special
Power 95
Acc 100
PP 15
May lower opponent's Special Attack.
Boomburst
Normal Special
Power 140
Acc 100
PP 10
Hits all adjacent Pokémon.
Fairy Lock
Fairy Status
Power —
Acc —
PP 10
Prevents fleeing in the next turn.
Play Nice
Normal Status
Power —
Acc —
PP 20
Lowers opponent's Attack. Always hits.
Confide
Normal Status
Power —
Acc —
PP 20
Lowers opponent's Special Attack.
Diamond Storm
Rock Physical
Power 100
Acc 95
PP 5
May sharply raise user's Defense.
Steam Eruption
Water Special
Power 110
Acc 95
PP 5
May burn opponent.
Hyperspace Hole
Psychic Special
Power 80
Acc —
PP 5
Can strike through Protect/Detect.
Water Shuriken
Water Special
Power 15
Acc 100
PP 20
Hits 2-5 times in one turn.
Mystical Fire
Fire Special
Power 75
Acc 100
PP 10
Lowers opponent's Special Attack.
Spiky Shield
Grass Status
Power —
Acc —
PP 10
Protects the user and inflicts damage on contact.
Aromatic Mist
Fairy Status
Power —
Acc 100
PP 20
Raises Special Defense of an ally.
Eerie Impulse TM96
Electric Status
Power —
Acc 100
PP 15
Sharply lowers opponent's Special Attack.
Magnetic Flux
Electric Status
Power —
Acc —
PP 20
Raises Defense and Sp. Defense of Plus/Minus Pokémon.
Electric Terrain TM136
Electric Status
Power —
Acc —
PP 10
Prevents all Pokémon from falling asleep for 5 turns.
Dazzling Gleam TM79
Fairy Special
Power 80
Acc 100
PP 10
Hits all adjacent opponents.
Baby-Doll Eyes
Fairy Status
Power —
Acc 100
PP 30
Always goes first. Lowers the target's attack.
Nuzzle
Electric Physical
Power 20
Acc 100
PP 20
Paralyzes opponent.
Infestation
Bug Special
Power 20
Acc 100
PP 20
Traps opponent, damaging them for 4-5 turns.
Origin Pulse
Water Special
Power 110
Acc 85
PP 10
Hits all adjacent opponents.
Precipice Blades
Ground Physical
Power 120
Acc 85
PP 10
Hits all adjacent opponents.
Dragon Ascent
Physical
Power 120
Acc 100
PP 5
Lowers user's Defense and Special Defense.
Hyperspace Fury
Dark Physical
Power 100
Acc —
PP 5
Lowers user's Defense. Can strike through Protect/Detect.
Shore Up
Ground Status
Power —
Acc —
PP 5
The user regains up to half of its max HP. It restores more HP in a sandstorm.
First Impression
Bug Physical
Power 90
Acc 100
PP 10
Although this move has great power, it only works the first turn the user is in battle.
Baneful Bunker
Poison Status
Power —
Acc —
PP 10
Protects the user and poisons opponent on contact.
Spirit Shackle
Ghost Physical
Power 80
Acc 100
PP 10
Prevents the opponent from switching out.
Darkest Lariat
Dark Physical
Power 85
Acc 100
PP 10
Ignores opponent's stat changes.
Sparkling Aria
Water Special
Power 90
Acc 100
PP 10
Heals the burns of its target.
Ice Hammer
Ice Physical
Power 100
Acc 90
PP 10
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Floral Healing
Fairy Status
Power —
Acc —
PP 10
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
High Horsepower TM186
Ground Physical
Power 95
Acc 95
PP 10
The user fiercely attacks the target using its entire body.
Strength Sap
Grass Status
Power —
Acc 100
PP 10
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
Solar Blade TM190
Grass Physical
Power 125
Acc 100
PP 10
Charges on first turn, attacks on second.
Leafage
Grass Physical
Power 40
Acc 100
PP 40
Strikes opponent with leaves.
Toxic Thread
Poison Status
Power —
Acc 100
PP 20
Poisons opponent and lowers its Speed.
Throat Chop TM221
Dark Physical
Power 80
Acc 100
PP 15
Prevents use of sound moves for two turns.
Pollen Puff TM131
Bug Special
Power 90
Acc 100
PP 15
Deals damage to opponent or restores HP of teammate.
Psychic Terrain TM138
Psychic Status
Power —
Acc —
PP 10
Prevents priority moves from being used for 5 turns.
Lunge TM185
Bug Physical
Power 80
Acc 100
PP 15
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Fire Lash
Fire Physical
Power 80
Acc 100
PP 15
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Power Trip
Dark Physical
Power 20
Acc 100
PP 10
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Speed Swap
Psychic Status
Power —
Acc —
PP 10
The user exchanges Speed stats with the target.
Smart Strike TM53
Steel Physical
Power 70
Acc —
PP 10
The user stabs the target with a sharp horn. This attack never misses.
Revelation Dance
Normal Special
Power 90
Acc 100
PP 15
Type changes based on Oricorio's form.
Trop Kick
Grass Physical
Power 70
Acc 100
PP 15
Lowers opponent's Attack.
Instruct
Psychic Status
Power —
Acc —
PP 15
Allows an ally to use a move instead.
Beak Blast
Physical
Power 100
Acc 100
PP 15
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
Clanging Scales
Dragon Special
Power 110
Acc 100
PP 5
Lowers user's Defense.
Dragon Hammer
Dragon Physical
Power 90
Acc 100
PP 15
The user uses its body like a hammer to attack the target and inflict damage.
Brutal Swing
Dark Physical
Power 60
Acc 100
PP 20
The user swings its body around violently to inflict damage on everything in its vicinity.
Aurora Veil
Ice Status
Power —
Acc —
PP 20
Halves damage from Physical and Special attacks for five turns.
Fleur Cannon
Fairy Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Psychic Fangs TM63
Psychic Physical
Power 85
Acc 100
PP 10
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Stomping Tantrum TM84
Ground Physical
Power 75
Acc 100
PP 10
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Accelerock
Rock Physical
Power 40
Acc 100
PP 20
User attacks first.
Liquidation TM110
Water Physical
Power 85
Acc 100
PP 10
May lower opponent's Defense.
Prismatic Laser
Psychic Special
Power 160
Acc 100
PP 10
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Sunsteel Strike
Steel Physical
Power 100
Acc 100
PP 5
Ignores the target's ability.
Moongeist Beam
Ghost Special
Power 100
Acc 100
PP 5
Ignores the target's ability.
Tearful Look
Normal Status
Power —
Acc —
PP 20
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Zing Zap
Electric Physical
Power 80
Acc 100
PP 10
May cause flinching.
Photon Geyser
Psychic Special
Power 100
Acc 100
PP 5
Uses Attack or Special Attack stat, whichever is higher.
Dynamax Cannon
Dragon Special
Power 100
Acc 100
PP 5
Damage doubles if opponent is Dynamaxed.
Snipe Shot
Water Special
Power 80
Acc 100
PP 15
Ignores moves and abilities that draw in moves. High critical hit ratio.
Jaw Lock
Dark Physical
Power 80
Acc 100
PP 10
Prevents user and opponent from switching out.
Stuff Cheeks
Normal Status
Power —
Acc —
PP 10
The user eats its held Berry, then sharply raises its Defense stat.
No Retreat
Fighting Status
Power —
Acc —
PP 5
Raises all stats but user cannot switch out.
Tar Shot
Rock Status
Power —
Acc 100
PP 15
Lowers the opponent's Speed and makes them weaker to Fire-type moves.
Magic Powder
Psychic Status
Power —
Acc 100
PP 20
Changes target's type to Psychic.
Dragon Darts
Dragon Physical
Power 50
Acc 100
PP 10
User attacks twice.
Teatime
Normal Status
Power —
Acc —
PP 10
Forces all Pokémon on the field to eat their berries.
Court Change
Normal Status
Power —
Acc 100
PP 10
Swaps the effects on either side of the field.
Clangorous Soul
Dragon Status
Power —
Acc 100
PP 5
Raises all user's stats but loses HP.
Body Press TM89
Fighting Physical
Power 80
Acc 100
PP 10
The higher the user's Defense, the stronger the attack.
Decorate
Fairy Status
Power —
Acc —
PP 15
Sharply raises target's Attack and Special Attack.
Drum Beating
Grass Physical
Power 80
Acc 100
PP 10
Lowers opponent's Speed.
Pyro Ball
Fire Physical
Power 120
Acc 90
PP 5
May burn opponent.
Aura Wheel
Electric Physical
Power 110
Acc 100
PP 10
Changes type based on Morpeko's Mode.
Breaking Swipe TM222
Dragon Physical
Power 60
Acc 100
PP 15
Hits multiple opponents and lowers their attack.
Branch Poke
Grass Physical
Power 40
Acc 100
PP 40
Inflicts regular damage with no additional effect.
Overdrive
Electric Special
Power 80
Acc 100
PP 10
Hits all adjacent opponents.
Apple Acid
Grass Special
Power 80
Acc 100
PP 10
Lowers target's Special Defense.
Grav Apple
Grass Physical
Power 80
Acc 100
PP 10
Lowers the opponent's Defense stat.
Spirit Break
Fairy Physical
Power 75
Acc 100
PP 15
Lowers opponent's Special Attack.
Strange Steam
Fairy Special
Power 90
Acc 95
PP 10
May confuse opponent.
Life Dew
Water Status
Power —
Acc —
PP 10
User and teammates recover HP.
False Surrender
Dark Physical
Power 80
Acc —
PP 10
Ignores Accuracy and Evasiveness.
Steel Beam TM170
Steel Special
Power 140
Acc 95
PP 5
User loses 50% of its HP.
Expanding Force TM218
Psychic Special
Power 80
Acc 100
PP 10
Increases power and hits all opponents on Psychic Terrain.
Steel Roller
Steel Physical
Power 130
Acc 100
PP 5
Fails if no Terrain in effect.
Scale Shot TM200
Dragon Physical
Power 25
Acc 90
PP 20
Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense.
Meteor Beam TM220
Rock Special
Power 120
Acc 90
PP 10
User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Shell Side Arm
Poison Special
Power 90
Acc 100
PP 10
May poison opponent. Inflicts either Special or Physical damage, whichever is better.
Misty Explosion TM201
Fairy Special
Power 100
Acc 100
PP 5
Power increases on Misty Terrain.
Grassy Glide TM194
Grass Physical
Power 60
Acc 100
PP 20
High priority during Grassy Terrain.
Rising Voltage
Electric Special
Power 70
Acc 100
PP 20
Power doubles on Electric Terrain.
Terrain Pulse
Normal Special
Power 50
Acc 100
PP 10
Type and power change depending on the Terrain in effect.
Skitter Smack TM219
Bug Physical
Power 70
Acc 90
PP 10
Lowers opponent's Sp. Attack.
Burning Jealousy TM195
Fire Special
Power 70
Acc 100
PP 5
Hits all opponents, and burns any that have had their stats boosted.
Lash Out TM199
Dark Physical
Power 75
Acc 100
PP 5
Double power if stats were lowered during the turn.
Poltergeist TM198
Ghost Physical
Power 110
Acc 90
PP 5
Fails if the target doesn’t have an item.
Coaching TM213
Fighting Status
Power —
Acc —
PP 10
Boosts Attack and Defense of a teammate.
Flip Turn TM196
Water Physical
Power 60
Acc 100
PP 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Triple Axel TM212
Ice Physical
Power 20
Acc 90
PP 10
Attacks thrice with more power each time.
Dual Wingbeat TM197
Physical
Power 40
Acc 90
PP 10
The user slams the target with its wings. The target is hit twice in a row.
Scorching Sands TM215
Ground Special
Power 70
Acc 100
PP 10
May burn the target.
Jungle Healing
Grass Status
Power —
Acc —
PP 10
Restores team's HP and cures status conditions.
Wicked Blow
Dark Physical
Power 75
Acc 100
PP 5
Always results in a critical hit and ignores stat changes.
Surging Strikes
Water Physical
Power 25
Acc 100
PP 5
Always results in a critical hit and ignores stat changes.
Thunder Cage
Electric Special
Power 80
Acc 90
PP 15
Deals damage and traps opponent, damaging them for 4-5 turns.
Dragon Energy
Dragon Special
Power 150
Acc 100
PP 5
The higher the user's HP, the higher the power.
Freezing Glare
Psychic Special
Power 90
Acc 100
PP 10
May freeze opponent.
Fiery Wrath
Dark Special
Power 90
Acc 100
PP 10
May cause flinching.
Thunderous Kick
Fighting Physical
Power 90
Acc 100
PP 10
Lowers opponent's Defense.
Glacial Lance
Ice Physical
Power 120
Acc 100
PP 5
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Astral Barrage
Ghost Special
Power 120
Acc 100
PP 5
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Eerie Spell
Psychic Special
Power 80
Acc 100
PP 5
Deals damage and reduces opponent's PP.
Dire Claw
Poison Physical
Power 80
Acc 100
PP 15
May poison, paralyze or put the opponent to sleep.
Psyshield Bash
Psychic Physical
Power 70
Acc 90
PP 10
Raises user's Defense and Special Defense.
Stone Axe
Rock Physical
Power 65
Acc 90
PP 15
Sets up Stealth Rock.
Springtide Storm
Fairy Special
Power 100
Acc 80
PP 5
Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme.
Mystical Power
Psychic Special
Power 70
Acc 90
PP 10
Raises user's Special Attack.
Raging Fury
Fire Physical
Power 120
Acc 100
PP 10
User attacks for 2-3 turns but then becomes confused.
Wave Crash
Water Physical
Power 120
Acc 100
PP 10
User receives recoil damage.
Chloroblast
Grass Special
Power 150
Acc 95
PP 5
User receives recoil damage.
Mountain Gale
Ice Physical
Power 100
Acc 85
PP 10
Lowers user's Speed.
Victory Dance
Fighting Status
Power —
Acc —
PP 10
Raises Attack and Defense.
Headlong Rush
Ground Physical
Power 120
Acc 100
PP 5
Lowers user's Defense.
Barb Barrage
Poison Physical
Power 60
Acc 100
PP 10
May poison opponent; inflicts double damage if the target is already poisoned.
Esper Wing
Psychic Special
Power 80
Acc 100
PP 10
High critical hit ratio. Raises user's Speed.
Bitter Malice
Ghost Special
Power 75
Acc 100
PP 15
Lowers opponent's Attack.
Shelter
Steel Status
Power —
Acc —
PP 10
Raises user's Defense.
Triple Arrows
Fighting Physical
Power 90
Acc 100
PP 15
High critical hit ratio. May lower opponent's Defense or cause them to flinch.
Infernal Parade
Ghost Special
Power 60
Acc 100
PP 15
Inflicts double damage if the target has a status condition.
Ceaseless Edge
Dark Physical
Power 65
Acc 90
PP 15
Sets up Spikes.
Bleakwind Storm
Special
Power 100
Acc 80
PP 5
May lower opponent's Speed.
Wildbolt Storm
Electric Special
Power 100
Acc 80
PP 5
May paralyze target.
Sandsear Storm
Ground Special
Power 100
Acc 80
PP 5
May burn target.
Lunar Blessing
Psychic Status
Power —
Acc —
PP 5
Heals user's status conditions and recovers HP.
Take Heart
Psychic Status
Power —
Acc —
PP 10
Heals user's status conditions and raises its stats.
Tera Blast TM171
Normal Special
Power 80
Acc 100
PP 10
Changes type when the user has Terastallized.
Silk Trap
Bug Status
Power —
Acc —
PP 10
Protects the user and lowers opponent's Speed on contact.
Axe Kick
Fighting Physical
Power 120
Acc 90
PP 10
May confuse opponent. If it misses, the user loses HP.
Last Respects
Ghost Physical
Power 50
Acc 100
PP 10
Damages increases the more party Pokémon have been defeated.
Lumina Crash
Psychic Special
Power 80
Acc 100
PP 10
Harshly lowers target’s Special Defense.
Order Up
Dragon Physical
Power 80
Acc 100
PP 10
Boosts Attack/Defense/Speed depending on ally Tatsugiri.
Jet Punch
Water Physical
Power 60
Acc 100
PP 15
Always goes first.
Spicy Extract
Grass Status
Power —
Acc —
PP 15
Harshly lowers the opponent's Defense and sharply raises their Attack.
Spin Out
Steel Physical
Power 100
Acc 100
PP 5
Harshly lowers user’s Speed.
Population Bomb
Normal Physical
Power 20
Acc 90
PP 10
Hits 1-10 times in a row.
Ice Spinner TM124
Ice Physical
Power 80
Acc 100
PP 15
Removes effects of Terrain.
Glaive Rush
Dragon Physical
Power 120
Acc 100
PP 5
Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
Revival Blessing
Normal Status
Power —
Acc —
PP 1
Revives a fainted party Pokémon to half HP.
Salt Cure
Rock Physical
Power 40
Acc 100
PP 15
Deals damage each turn; Steel and Water types are more affected.
Triple Dive
Water Physical
Power 30
Acc 95
PP 10
Hits 3 times in a row.
Mortal Spin
Poison Physical
Power 30
Acc 100
PP 15
Removes entry hazards and trap move effects, and poisons opposing Pokémon.
Doodle
Normal Status
Power —
Acc 100
PP 10
Changes the abilities of the user and its teammates to that of the target.
Fillet Away
Normal Status
Power —
Acc —
PP 10
Lowers HP but sharply boosts Attack, Special Attack, and Speed.
Kowtow Cleave
Dark Physical
Power 85
Acc —
PP 10
Always hits.
Flower Trick
Grass Physical
Power 70
Acc —
PP 10
Never misses; always results in a critical hit.
Torch Song
Fire Special
Power 80
Acc 100
PP 10
Raises user's Special Attack.
Aqua Step
Water Physical
Power 80
Acc 100
PP 10
Raises user's Speed.
Raging Bull
Normal Physical
Power 90
Acc 100
PP 10
Type depends on the user’s form. Breaks through Reflect and Light Screen barriers.
Make It Rain
Steel Special
Power 120
Acc 100
PP 5
Lowers user's Special Attack. Money is earned after the battle.
Psyblade
Psychic Physical
Power 80
Acc 100
PP 15
Power increases on Electric Terrain.
Hydro Steam
Water Special
Power 80
Acc 100
PP 15
Power increases in harsh sunlight.
Ruination
Dark Special
Power —
Acc 90
PP 10
Halves the opponent's HP.
Collision Course
Fighting Physical
Power 100
Acc 100
PP 5
Boosted even more if it's super-effective.
Electro Drift
Electric Special
Power 100
Acc 100
PP 5
Boosted even more if it's super-effective.
Shed Tail
Normal Status
Power —
Acc —
PP 10
Creates a substitute, then swaps places with a party Pokémon in waiting.
Tidy Up
Normal Status
Power —
Acc —
PP 10
Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed.
Snowscape TM52
Ice Status
Power —
Acc —
PP 10
Raises Defense of Ice types for 5 turns.
Pounce TM21
Bug Physical
Power 50
Acc 100
PP 20
Lowers opponent's Speed.
Trailblaze TM20
Grass Physical
Power 50
Acc 100
PP 20
Raises user's Speed.
Chilling Water TM22
Water Special
Power 50
Acc 100
PP 20
Lowers opponent's Attack.
Hyper Drill
Normal Physical
Power 100
Acc 100
PP 5
Can strike through Protect/Detect.
Twin Beam
Psychic Special
Power 40
Acc 100
PP 10
Hits twice in one turn.
Rage Fist
Ghost Physical
Power 50
Acc 100
PP 10
The more times the user has been hit by attacks, the greater the move's power.
Armor Cannon
Fire Special
Power 120
Acc 100
PP 5
Lowers user's Defense and Special Defense.
Bitter Blade
Fire Physical
Power 90
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Double Shock
Electric Physical
Power 120
Acc 100
PP 5
After using this move, the user will no longer be Electric type.
Gigaton Hammer
Steel Physical
Power 160
Acc 100
PP 5
Cannot be used twice in a row.
Comeuppance
Dark Physical
Power —
Acc 100
PP 10
Deals more damage to the opponent that last inflicted damage on it.
Aqua Cutter
Water Physical
Power 70
Acc 100
PP 20
High critical hit ratio.
Blood Moon
Normal Special
Power 140
Acc 100
PP 5
Cannot be used twice in a row.
Matcha Gotcha
Grass Special
Power 80
Acc 90
PP 15
Deals damage, restores HP, may burn opponent.
Syrup Bomb
Grass Special
Power 60
Acc 85
PP 10
Lowers opponent's Speed each turn for 3 turns.
Ivy Cudgel
Grass Physical
Power 100
Acc 100
PP 10
High critical hit ratio. Type changes based on form.
Electro Shot
Electric Special
Power 130
Acc 100
PP 10
Charges on first turn, attacks on second.
Tera Starstorm
Normal Special
Power 120
Acc 100
PP 5
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
Fickle Beam
Dragon Special
Power 80
Acc 100
PP 5
May deal double damage.
Burning Bulwark
Fire Status
Power —
Acc -
PP 10
The user’s intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
Thunderclap
Electric Special
Power 70
Acc 100
PP 5
Strikes before a target's move.
Mighty Cleave
Rock Physical
Power 95
Acc 100
PP 5
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
Tachyon Cutter
Steel Special
Power 50
Acc -
PP 10
Guaranteed to hit twice in a row.
Hard Press TM225
Steel Physical
Power —
Acc 100
PP 10
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move’s power.
Dragon Cheer TM226
Dragon Status
Power —
Acc -
PP 15
The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Alluring Voice TM227
Fairy Special
Power 80
Acc 100
PP 10
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Temper Flare TM207
Fire Physical
Power 75
Acc 100
PP 10
Spurred by desperation, the user attacks the target. This move’s power is doubled if the user’s previous move failed.
Supercell Slam TM210
Electric Physical
Power 100
Acc 95
PP 15
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Psychic Noise TM228
Psychic Special
Power 75
Acc 100
PP 10
Deals damage and prevents target from healing.
Upper Hand TM229
Fighting Physical
Power 65
Acc 100
PP 15
Strikes before a target's priority move.
Malignant Chain
Poison Special
Power 100
Acc 100
PP 5
May poison the opponent.
No matching moves found