Moves
Legends Z-A · 338 moves
All NOR FIR WAT ELE GRA ICE FIG POI GRO PSY BUG ROC GHO DRA DAR STE FAI
Comet Punch TM108
Normal Physical
Power 18
Acc 85
PP 15
Hits 2-5 times in one turn.
Pay Day TM116
Normal Physical
Power 40
Acc 100
PP 20
Money is earned after the battle.
Fire Punch TM29
Fire Physical
Power 75
Acc 100
PP 15
May burn opponent.
Ice Punch TM24
Ice Physical
Power 75
Acc 100
PP 15
May freeze opponent.
Thunder Punch TM23
Electric Physical
Power 75
Acc 100
PP 15
May paralyze opponent.
Razor Wind TM145
Normal Special
Power 80
Acc 100
PP 10
Charges on first turn, attacks on second. High critical hit ratio.
Swords Dance TM30
Normal Status
Power —
Acc —
PP 20
Sharply raises user's Attack.
Gust
Special
Power 40
Acc 100
PP 35
Hits Pokémon using Fly/Bounce/Sky Drop with double power.
Wing Attack
Physical
Power 60
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Whirlwind TM94
Normal Status
Power —
Acc 100
PP 20
In battles, the opponent switches. In the wild, the Pokémon runs.
Fly TM43
Physical
Power 90
Acc 95
PP 15
Flies up on first turn, attacks on second turn.
Vine Whip
Grass Physical
Power 45
Acc 100
PP 25
Inflicts regular damage with no additional effect.
Headbutt TM1
Normal Physical
Power 70
Acc 100
PP 15
May cause flinching.
Tackle
Normal Physical
Power 40
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Body Slam TM33
Normal Physical
Power 85
Acc 100
PP 15
May paralyze opponent.
Take Down TM108
Normal Physical
Power 90
Acc 85
PP 20
User receives recoil damage.
Double-Edge TM56
Normal Physical
Power 120
Acc 100
PP 15
User receives recoil damage.
Tail Whip
Normal Status
Power —
Acc 100
PP 30
Lowers opponent's Defense.
Poison Sting
Poison Physical
Power 15
Acc 100
PP 35
May poison the opponent.
Pin Missile
Bug Physical
Power 25
Acc 95
PP 20
Hits 2-5 times in one turn.
Leer
Normal Status
Power —
Acc 100
PP 30
Lowers opponent's Defense.
Bite
Dark Physical
Power 60
Acc 100
PP 25
May cause flinching.
Growl
Normal Status
Power —
Acc 100
PP 40
Lowers opponent's Attack.
Roar TM5
Normal Status
Power —
Acc —
PP 20
In battles, the opponent switches. In the wild, the Pokémon runs.
Sing TM111
Normal Status
Power —
Acc 55
PP 15
Puts opponent to sleep.
Supersonic
Normal Status
Power —
Acc 55
PP 20
Confuses opponent.
Ember
Fire Special
Power 40
Acc 100
PP 25
May burn opponent.
Flamethrower TM62
Fire Special
Power 90
Acc 100
PP 15
May burn opponent.
Mist
Ice Status
Power —
Acc —
PP 30
User's stats cannot be changed for a period of time.
Water Gun
Water Special
Power 40
Acc 100
PP 25
Inflicts regular damage with no additional effect.
Hydro Pump TM96
Water Special
Power 110
Acc 80
PP 5
Inflicts regular damage with no additional effect.
Surf TM73
Water Special
Power 90
Acc 100
PP 15
Hits all adjacent Pokémon.
Ice Beam TM13
Ice Special
Power 90
Acc 100
PP 10
May freeze opponent.
Blizzard TM105
Ice Special
Power 110
Acc 70
PP 5
May freeze opponent.
Psybeam
Psychic Special
Power 65
Acc 100
PP 20
May confuse opponent.
Bubble Beam
Water Special
Power 65
Acc 100
PP 20
May lower opponent's Speed.
Hyper Beam TM44
Normal Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Peck
Physical
Power 35
Acc 100
PP 35
Inflicts regular damage with no additional effect.
Absorb
Grass Special
Power 20
Acc 100
PP 25
User recovers half the HP inflicted on opponent.
Leech Seed
Grass Status
Power —
Acc 90
PP 10
Drains HP from opponent each turn.
Growth
Normal Status
Power —
Acc —
PP 20
Raises user's Attack and Special Attack.
Razor Leaf
Grass Physical
Power 55
Acc 95
PP 25
High critical hit ratio.
Solar Beam TM64
Grass Special
Power 120
Acc 100
PP 10
Charges on first turn, attacks on second.
Poison Powder
Poison Status
Power —
Acc 75
PP 35
Poisons opponent.
Stun Spore
Grass Status
Power —
Acc 75
PP 30
Paralyzes opponent.
Sleep Powder
Grass Status
Power —
Acc 75
PP 15
Puts opponent to sleep.
Petal Dance TM151
Grass Special
Power 120
Acc 100
PP 10
User attacks for 2-3 turns but then becomes confused.
String Shot
Bug Status
Power —
Acc 95
PP 40
Sharply lowers opponent's Speed.
Fire Spin TM72
Fire Special
Power 35
Acc 85
PP 15
Traps opponent, damaging them for 4-5 turns.
Thunder Shock
Electric Special
Power 40
Acc 100
PP 30
May paralyze opponent.
Thunderbolt TM67
Electric Special
Power 90
Acc 100
PP 15
May paralyze opponent.
Thunder Wave TM8
Electric Status
Power —
Acc 90
PP 20
Paralyzes opponent.
Thunder TM106
Electric Special
Power 110
Acc 70
PP 10
May paralyze opponent.
Rock Throw
Rock Physical
Power 50
Acc 90
PP 15
Inflicts regular damage with no additional effect.
Earthquake TM69
Ground Physical
Power 100
Acc 100
PP 10
Power is doubled if opponent is underground from using Dig.
Fissure TM154
Ground Physical
Power —
Acc 30
PP 5
One-Hit-KO, if it hits.
Dig TM28
Ground Physical
Power 80
Acc 100
PP 10
Digs underground on first turn, attacks on second. Can also escape from caves.
Toxic TM7
Poison Status
Power —
Acc 90
PP 10
Badly poisons opponent.
Confusion
Psychic Special
Power 50
Acc 100
PP 25
May confuse opponent.
Psychic TM63
Psychic Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Hypnosis
Psychic Status
Power —
Acc 60
PP 20
Puts opponent to sleep.
Agility TM47
Psychic Status
Power —
Acc —
PP 30
Sharply raises user's Speed.
Quick Attack
Normal Physical
Power 40
Acc 100
PP 30
User attacks first.
Teleport
Psychic Status
Power —
Acc —
PP 20
Allows user to flee wild battles; also warps player to last PokéCenter.
Mimic TM125
Normal Status
Power —
Acc —
PP 10
Copies the opponent's last move.
Screech
Normal Status
Power —
Acc 85
PP 40
Sharply lowers opponent's Defense.
Double Team TM32
Normal Status
Power —
Acc —
PP 15
Raises user's Evasiveness.
Recover
Normal Status
Power —
Acc —
PP 5
User recovers half its max HP.
Harden
Normal Status
Power —
Acc —
PP 30
Raises user's Defense.
Smokescreen
Normal Status
Power —
Acc 100
PP 20
Lowers opponent's Accuracy.
Confuse Ray
Ghost Status
Power —
Acc 100
PP 10
Confuses opponent.
Light Screen TM16
Psychic Status
Power —
Acc —
PP 30
Halves damage from Special attacks for 5 turns.
Haze
Ice Status
Power —
Acc —
PP 30
Resets all stat changes.
Reflect TM31
Psychic Status
Power —
Acc —
PP 20
Halves damage from Physical attacks for 5 turns.
Focus Energy
Normal Status
Power —
Acc —
PP 30
Increases critical hit ratio.
Metronome TM99
Normal Status
Power —
Acc —
PP 10
User performs almost any move in the game at random.
Self-Destruct TM48
Normal Physical
Power 200
Acc 100
PP 5
User faints.
Lick
Ghost Physical
Power 30
Acc 100
PP 30
May paralyze opponent.
Fire Blast TM38
Fire Special
Power 110
Acc 85
PP 5
May burn opponent.
Waterfall TM98
Water Physical
Power 80
Acc 100
PP 15
May cause flinching.
Swift TM27
Normal Special
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Skull Bash TM146
Normal Physical
Power 130
Acc 100
PP 10
Raises Defense on first turn, attacks on second.
Amnesia
Psychic Status
Power —
Acc —
PP 20
Sharply raises user's Special Defense.
Glare
Normal Status
Power —
Acc 100
PP 30
Paralyzes opponent.
Dream Eater TM127
Psychic Special
Power 100
Acc 100
PP 15
User recovers half the HP inflicted on a sleeping opponent.
Leech Life
Bug Physical
Power 80
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Sky Attack TM153
Physical
Power 140
Acc 90
PP 5
Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.
Spore
Grass Status
Power —
Acc 100
PP 15
Puts opponent to sleep.
Splash
Normal Status
Power —
Acc —
PP 40
Doesn't do ANYTHING.
Acid Armor
Poison Status
Power —
Acc —
PP 20
Sharply raises user's Defense.
Explosion
Normal Physical
Power 250
Acc 100
PP 5
User faints.
Bonemerang
Ground Physical
Power 50
Acc 90
PP 10
Hits twice in one turn.
Rock Slide TM12
Rock Physical
Power 75
Acc 90
PP 10
May cause flinching.
Conversion
Normal Status
Power —
Acc —
PP 30
Changes user's type to that of its first move.
Tri Attack TM147
Normal Special
Power 80
Acc 100
PP 10
May paralyze, burn or freeze opponent.
Super Fang
Normal Physical
Power —
Acc 90
PP 10
Always takes off half of the opponent's HP.
Slash
Normal Physical
Power 70
Acc 100
PP 20
High critical hit ratio.
Substitute TM85
Normal Status
Power —
Acc —
PP 10
Uses HP to creates a decoy that takes hits.
Flame Wheel
Fire Physical
Power 60
Acc 100
PP 25
May burn opponent.
Curse TM91
Ghost Status
Power —
Acc —
PP 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Conversion 2
Normal Status
Power —
Acc —
PP 30
User changes type to become resistant to opponent's last move.
Protect TM17
Normal Status
Power —
Acc —
PP 10
Protects the user, but may fail if used consecutively.
Mach Punch
Fighting Physical
Power 40
Acc 100
PP 30
User attacks first.
Sludge Bomb TM53
Poison Special
Power 90
Acc 100
PP 10
May poison opponent.
Spikes TM88
Ground Status
Power —
Acc —
PP 20
Damages opponents switching into battle.
Zap Cannon
Electric Special
Power 120
Acc 50
PP 5
Paralyzes opponent.
Perish Song
Normal Status
Power —
Acc —
PP 5
Any Pokémon in play when this attack is used faints in 3 turns.
Icy Wind TM49
Ice Special
Power 55
Acc 95
PP 15
Lowers opponent's Speed.
Detect
Fighting Status
Power —
Acc —
PP 5
Protects the user, but may fail if used consecutively.
Outrage TM93
Dragon Physical
Power 120
Acc 100
PP 10
User attacks for 2-3 turns but then becomes confused.
Giga Drain TM42
Grass Special
Power 75
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Endure TM35
Normal Status
Power —
Acc —
PP 10
Always left with at least 1 HP, but may fail if used consecutively.
Charm
Fairy Status
Power —
Acc 100
PP 20
Sharply lowers opponent's Attack.
Rollout
Rock Physical
Power 30
Acc 90
PP 20
Doubles in power each turn for 5 turns.
False Swipe TM122
Normal Physical
Power 40
Acc 100
PP 40
Always leaves opponent with at least 1 HP.
Swagger TM139
Normal Status
Power —
Acc 85
PP 15
Confuses opponent, but sharply raises its Attack.
Spark
Electric Physical
Power 65
Acc 100
PP 20
May paralyze opponent.
Steel Wing
Steel Physical
Power 70
Acc 90
PP 25
May raise user's Defense.
Safeguard TM51
Normal Status
Power —
Acc —
PP 25
The user's party is protected from status conditions.
Dynamic Punch
Fighting Physical
Power 100
Acc 50
PP 5
Confuses opponent.
Megahorn
Bug Physical
Power 120
Acc 85
PP 10
Inflicts regular damage with no additional effect.
Dragon Breath
Dragon Special
Power 60
Acc 100
PP 20
May paralyze opponent.
Iron Tail TM87
Steel Physical
Power 100
Acc 75
PP 15
May lower opponent's Defense.
Metal Claw
Steel Physical
Power 50
Acc 95
PP 35
May raise user's Attack.
Morning Sun
Normal Status
Power —
Acc —
PP 5
User recovers HP. Amount varies with the weather.
Synthesis
Grass Status
Power —
Acc —
PP 5
User recovers HP. Amount varies with the weather.
Moonlight
Fairy Status
Power —
Acc —
PP 5
User recovers HP. Amount varies with the weather.
Twister
Dragon Special
Power 40
Acc 100
PP 20
May cause flinching. Hits Pokémon using Fly/Bounce with double power.
Crunch TM25
Dark Physical
Power 80
Acc 100
PP 15
May lower opponent's Defense.
Extreme Speed
Normal Physical
Power 80
Acc 100
PP 5
User attacks first.
Ancient Power TM120
Rock Special
Power 60
Acc 100
PP 5
May raise all user's stats at once.
Shadow Ball TM74
Ghost Special
Power 80
Acc 100
PP 15
May lower opponent's Special Defense.
Future Sight TM60
Psychic Special
Power 120
Acc 100
PP 10
Damage occurs 2 turns later.
Rock Smash TM4
Fighting Physical
Power 40
Acc 100
PP 15
May lower opponent's Defense.
Whirlpool TM70
Water Special
Power 35
Acc 85
PP 15
Traps opponent, damaging them for 4-5 turns.
Fake Out TM141
Normal Physical
Power 40
Acc 100
PP 10
User attacks first, foe flinches. Only usable on first turn.
Heat Wave TM68
Fire Special
Power 95
Acc 90
PP 10
May burn opponent.
Torment TM121
Dark Status
Power —
Acc 100
PP 15
Opponent cannot use the same move in a row.
Will-O-Wisp TM57
Fire Status
Power —
Acc 85
PP 15
Burns opponent.
Facade TM109
Normal Physical
Power 70
Acc 100
PP 20
Power doubles if user is burned, poisoned, or paralyzed.
Charge
Electric Status
Power —
Acc —
PP 20
Raises user's Special Defense and next Electric move's power increases.
Taunt TM95
Dark Status
Power —
Acc 100
PP 20
Opponent can only use ZA_Moves that attack.
Wish
Normal Status
Power —
Acc —
PP 10
The user recovers HP in the following turn.
Brick Break TM10
Fighting Physical
Power 75
Acc 100
PP 15
Breaks through Reflect and Light Screen barriers.
Knock Off TM45
Dark Physical
Power 65
Acc 100
PP 20
ReZA_Moves opponent's held item for the rest of the battle.
Luster Purge
Psychic Special
Power 70
Acc 100
PP 5
May lower opponent's Special Defense.
Mist Ball
Psychic Special
Power 70
Acc 100
PP 5
May lower opponent's Special Attack.
Feather Dance
Status
Power —
Acc 100
PP 15
Sharply lowers opponent's Attack.
Blaze Kick TM133
Fire Physical
Power 85
Acc 90
PP 10
High critical hit ratio. May burn opponent.
Hyper Voice TM71
Normal Special
Power 90
Acc 100
PP 10
Inflicts regular damage with no additional effect.
Poison Fang TM123
Poison Physical
Power 50
Acc 100
PP 15
May badly poison opponent.
Blast Burn TM158
Fire Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Hydro Cannon TM159
Water Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Fake Tears
Dark Status
Power —
Acc 100
PP 20
Sharply lowers opponent's Special Defense.
Overheat TM50
Fire Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Rock Tomb TM36
Rock Physical
Power 60
Acc 95
PP 15
Lowers opponent's Speed.
Silver Wind TM117
Bug Special
Power 60
Acc 100
PP 5
May raise all stats of user at once.
Metal Sound
Steel Status
Power —
Acc 85
PP 40
Sharply lowers opponent's Special Defense.
Shadow Punch TM118
Ghost Physical
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Sand Tomb
Ground Physical
Power 35
Acc 85
PP 15
Traps opponent, damaging them for 4-5 turns.
Sheer Cold TM155
Ice Special
Power —
Acc 30
PP 5
One-Hit-KO, if it hits.
Muddy Water TM140
Water Special
Power 90
Acc 85
PP 10
May lower opponent's Accuracy.
Bullet Seed TM40
Grass Physical
Power 25
Acc 100
PP 30
Hits 2-5 times in one turn.
Aerial Ace TM22
Physical
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Icicle Spear TM149
Ice Physical
Power 25
Acc 100
PP 30
Hits 2-5 times in one turn.
Iron Defense TM80
Steel Status
Power —
Acc —
PP 15
Sharply raises user's Defense.
Dragon Claw TM2
Dragon Physical
Power 80
Acc 100
PP 15
Inflicts regular damage with no additional effect.
Frenzy Plant TM160
Grass Special
Power 150
Acc 90
PP 5
User must recharge next turn.
Bulk Up TM11
Fighting Status
Power —
Acc —
PP 20
Raises user's Attack and Defense.
Bounce
Physical
Power 85
Acc 85
PP 5
Springs up on first turn, attacks on second. May paralyze opponent.
Mud Shot TM46
Ground Special
Power 55
Acc 95
PP 15
Lowers opponent's Speed.
Volt Tackle
Electric Physical
Power 120
Acc 100
PP 15
User receives recoil damage. May paralyze opponent.
Magical Leaf TM109
Grass Special
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Calm Mind TM6
Psychic Status
Power —
Acc —
PP 20
Raises user's Special Attack and Special Defense.
Leaf Blade
Grass Physical
Power 90
Acc 100
PP 15
High critical hit ratio.
Rock Blast TM110
Rock Physical
Power 25
Acc 90
PP 10
Hits 2-5 times in one turn.
Water Pulse TM41
Water Special
Power 60
Acc 100
PP 20
May confuse opponent.
U-turn TM82
Bug Physical
Power 70
Acc 100
PP 20
User switches out immediately after attacking.
Close Combat TM107
Fighting Physical
Power 120
Acc 100
PP 5
Lowers user's Defense and Special Defense.
Heal Block TM97
Psychic Status
Power —
Acc 100
PP 15
Prevents the opponent from restoring HP for 5 turns.
Toxic Spikes TM89
Poison Status
Power —
Acc —
PP 20
Poisons opponents switching into battle.
Aqua Ring
Water Status
Power —
Acc —
PP 20
Restores a little HP each turn.
Flare Blitz TM104
Fire Physical
Power 120
Acc 100
PP 15
User receives recoil damage. May burn opponent.
Aura Sphere TM111
Fighting Special
Power 80
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Poison Jab TM77
Poison Physical
Power 80
Acc 100
PP 20
May poison the opponent.
Dark Pulse TM90
Dark Special
Power 80
Acc 100
PP 15
May cause flinching.
Night Slash TM34
Dark Physical
Power 70
Acc 100
PP 15
High critical hit ratio.
Seed Bomb TM128
Grass Physical
Power 80
Acc 100
PP 15
Inflicts regular damage with no additional effect.
Air Slash
Special
Power 75
Acc 95
PP 15
May cause flinching.
X-Scissor TM81
Bug Physical
Power 80
Acc 100
PP 15
X-Scissor deals damage with no additional effect.
Bug Buzz
Bug Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Dragon Pulse TM75
Dragon Special
Power 85
Acc 100
PP 10
Inflicts regular damage with no additional effect.
Dragon Rush
Dragon Physical
Power 100
Acc 75
PP 10
May cause flinching.
Power Gem TM19
Rock Special
Power 80
Acc 100
PP 20
Inflicts regular damage with no additional effect.
Drain Punch TM131
Fighting Physical
Power 75
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Vacuum Wave TM150
Fighting Special
Power 40
Acc 100
PP 30
User attacks first.
Focus Blast TM102
Fighting Special
Power 120
Acc 70
PP 5
May lower opponent's Special Defense.
Energy Ball TM26
Grass Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Brave Bird
Physical
Power 120
Acc 100
PP 15
User receives recoil damage.
Earth Power TM52
Ground Special
Power 90
Acc 100
PP 10
May lower opponent's Special Defense.
Giga Impact TM55
Normal Physical
Power 150
Acc 90
PP 5
User must recharge next turn.
Nasty Plot TM83
Dark Status
Power —
Acc —
PP 20
Sharply raises user's Special Attack.
Bullet Punch
Steel Physical
Power 40
Acc 100
PP 30
User attacks first.
Ice Shard
Ice Physical
Power 40
Acc 100
PP 30
User attacks first.
Shadow Claw TM61
Ghost Physical
Power 70
Acc 100
PP 15
High critical hit ratio.
Thunder Fang TM21
Electric Physical
Power 65
Acc 95
PP 15
May cause flinching and/or paralyze opponent.
Ice Fang TM15
Ice Physical
Power 65
Acc 95
PP 15
May cause flinching and/or freeze opponent.
Fire Fang TM14
Fire Physical
Power 65
Acc 95
PP 15
May cause flinching and/or burn opponent.
Shadow Sneak
Ghost Physical
Power 40
Acc 100
PP 30
User attacks first.
Psycho Cut
Psychic Physical
Power 70
Acc 100
PP 20
High critical hit ratio.
Zen Headbutt TM59
Psychic Physical
Power 80
Acc 90
PP 15
May cause flinching.
Flash Cannon TM84
Steel Special
Power 80
Acc 100
PP 10
May lower opponent's Special Defense.
Draco Meteor TM54
Dragon Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Discharge TM39
Electric Special
Power 80
Acc 100
PP 15
May paralyze opponent.
Lava Plume
Fire Special
Power 80
Acc 100
PP 15
May burn opponent.
Leaf Storm TM112
Grass Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Power Whip
Grass Physical
Power 120
Acc 85
PP 10
Inflicts regular damage with no additional effect.
Gunk Shot TM100
Poison Physical
Power 120
Acc 80
PP 5
May poison opponent.
Iron Head TM58
Steel Physical
Power 80
Acc 100
PP 15
May cause flinching.
Magnet Bomb TM126
Steel Physical
Power 60
Acc —
PP 20
Ignores Accuracy and Evasiveness.
Stone Edge TM65
Rock Physical
Power 100
Acc 80
PP 5
High critical hit ratio.
Stealth Rock TM37
Rock Status
Power —
Acc —
PP 20
Damages opponents switching into battle.
Charge Beam TM130
Electric Special
Power 50
Acc 90
PP 10
May raise user's Special Attack.
Wood Hammer
Grass Physical
Power 120
Acc 100
PP 15
User receives recoil damage.
Aqua Jet
Water Physical
Power 40
Acc 100
PP 20
User attacks first.
Head Smash
Rock Physical
Power 150
Acc 80
PP 5
User receives recoil damage.
Double Hit TM132
Normal Physical
Power 35
Acc 90
PP 10
Hits twice in one turn.
Magma Storm
Fire Special
Power 100
Acc 75
PP 5
Traps opponent, damaging them for 4-5 turns.
Dark Void
Dark Status
Power —
Acc 50
PP 10
Puts all adjacent opponents to sleep.
Ominous Wind TM119
Ghost Special
Power 60
Acc 100
PP 5
May raise all user's stats at once.
Psyshock TM3
Psychic Special
Power 80
Acc 100
PP 10
Inflicts damage based on the target's Defense, not Special Defense.
Storm Throw TM137
Fighting Physical
Power 60
Acc 100
PP 10
Always results in a critical hit.
Sludge Wave
Poison Special
Power 95
Acc 100
PP 10
May poison opponent.
Heavy Slam
Steel Physical
Power —
Acc 100
PP 10
The heavier the user, the stronger the attack.
Flame Charge TM114
Fire Physical
Power 50
Acc 100
PP 20
Raises user's Speed.
Low Sweep TM113
Fighting Physical
Power 65
Acc 100
PP 20
Lowers opponent's Speed.
Acid Spray TM112
Poison Special
Power 40
Acc 100
PP 20
Sharply lowers opponent's Special Defense.
Scald TM148
Water Special
Power 80
Acc 100
PP 15
May burn opponent.
Circle Throw TM129
Fighting Physical
Power 60
Acc 90
PP 10
In battles, the opponent switches. In the wild, the Pokémon runs.
Volt Switch TM66
Electric Special
Power 70
Acc 100
PP 20
User must switch out after attacking.
Bulldoze TM78
Ground Physical
Power 60
Acc 100
PP 20
Lowers opponent's Speed.
Frost Breath TM138
Ice Special
Power 60
Acc 90
PP 10
Always results in a critical hit.
Work Up TM103
Normal Status
Power —
Acc —
PP 30
Raises user's Attack and Special Attack.
Electroweb TM101
Electric Special
Power 55
Acc 95
PP 15
Lowers opponent's Speed.
Wild Charge TM86
Electric Physical
Power 90
Acc 100
PP 15
User receives recoil damage.
Drill Run
Ground Physical
Power 80
Acc 95
PP 10
High critical hit ratio.
Dual Chop TM135
Dragon Physical
Power 40
Acc 90
PP 15
Hits twice in one turn.
Horn Leech
Grass Physical
Power 75
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Sacred Sword
Fighting Physical
Power 90
Acc 100
PP 15
Ignores opponent's stat changes.
Heat Crash
Fire Physical
Power —
Acc 100
PP 10
The heavier the user, the stronger the attack.
Cotton Guard
Grass Status
Power —
Acc —
PP 10
Drastically raises user's Defense.
Psystrike
Psychic Special
Power 100
Acc 100
PP 10
Inflicts damage based on the target's Defense, not Special Defense.
Hurricane TM79
Special
Power 110
Acc 70
PP 10
May confuse opponent.
Techno Blast
Normal Special
Power 120
Acc 100
PP 5
Type depends on the Drive being held.
Relic Song
Normal Special
Power 75
Acc 100
PP 10
May put the target to sleep.
Secret Sword
Fighting Special
Power 85
Acc 100
PP 10
Inflicts damage based on the target's Defense, not Special Defense.
Snarl
Dark Special
Power 55
Acc 95
PP 15
Lowers opponent's Special Attack.
Icicle Crash
Ice Physical
Power 85
Acc 90
PP 10
May cause flinching.
Flying Press
Fighting Physical
Power 100
Acc 95
PP 10
Deals Fighting and Flying type damage.
Sticky Web
Bug Status
Power —
Acc —
PP 20
Lowers opponent's Speed when switching into battle.
Phantom Force
Ghost Physical
Power 90
Acc 100
PP 10
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Trick-or-Treat
Ghost Status
Power —
Acc 100
PP 20
Adds Ghost type to opponent.
Parabolic Charge
Electric Special
Power 65
Acc 100
PP 20
User recovers half the HP inflicted on opponent.
Forest's Curse
Grass Status
Power —
Acc 100
PP 20
Adds Grass type to opponent.
Freeze-Dry
Ice Special
Power 70
Acc 100
PP 20
May freeze opponent. Super-effective against Water types.
Disarming Voice
Fairy Special
Power 40
Acc —
PP 15
Ignores Accuracy and Evasiveness.
Parting Shot
Dark Status
Power —
Acc 100
PP 20
Lowers opponent's Attack and Special Attack then switches out.
Topsy-Turvy
Dark Status
Power —
Acc —
PP 20
Reverses stat changes of opponent.
Draining Kiss
Fairy Special
Power 50
Acc 100
PP 10
User recovers most the HP inflicted on opponent.
Play Rough TM20
Fairy Physical
Power 90
Acc 90
PP 10
May lower opponent's Attack.
Fairy Wind
Fairy Special
Power 40
Acc 100
PP 30
Inflicts regular damage with no additional effect.
Moonblast
Fairy Special
Power 95
Acc 100
PP 15
May lower opponent's Special Attack.
Boomburst
Normal Special
Power 140
Acc 100
PP 10
Hits all adjacent Pokémon.
King's Shield
Steel Status
Power —
Acc —
PP 10
Protects the user and lowers opponent's Attack on contact.
Diamond Storm
Rock Physical
Power 100
Acc 95
PP 5
May sharply raise user's Defense.
Steam Eruption
Water Special
Power 110
Acc 95
PP 5
May burn opponent.
Hyperspace Hole
Psychic Special
Power 80
Acc —
PP 5
Can strike through Protect/Detect.
Water Shuriken
Water Special
Power 15
Acc 100
PP 20
Hits 2-5 times in one turn.
Mystical Fire
Fire Special
Power 75
Acc 100
PP 10
Lowers opponent's Special Attack.
Spiky Shield
Grass Status
Power —
Acc —
PP 10
Protects the user and inflicts damage on contact.
Eerie Impulse
Electric Status
Power —
Acc 100
PP 15
Sharply lowers opponent's Special Attack.
Geomancy
Fairy Status
Power —
Acc —
PP 10
Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second.
Dazzling Gleam TM92
Fairy Special
Power 80
Acc 100
PP 10
Hits all adjacent opponents.
Nuzzle
Electric Physical
Power 20
Acc 100
PP 20
Paralyzes opponent.
Infestation
Bug Special
Power 20
Acc 100
PP 20
Traps opponent, damaging them for 4-5 turns.
Power-Up Punch TM18
Fighting Physical
Power 40
Acc 100
PP 20
Raises Attack.
Thousand Arrows
Ground Physical
Power 90
Acc 100
PP 10
Makes Flying-type Pokémon vulnerable to Ground ZA_Moves.
Thousand Waves
Ground Physical
Power 90
Acc 100
PP 10
Opponent cannot flee or switch.
Land's Wrath
Ground Physical
Power 90
Acc 100
PP 10
Land's Wrath deals damage with no additional effects.
Light of Ruin
Fairy Special
Power 140
Acc 90
PP 5
User receives recoil damage.
Origin Pulse
Water Special
Power 110
Acc 85
PP 10
Hits all adjacent opponents.
Precipice Blades
Ground Physical
Power 120
Acc 85
PP 10
Hits all adjacent opponents.
Dragon Ascent
Physical
Power 120
Acc 100
PP 5
Lowers user's Defense and Special Defense.
Hyperspace Fury
Dark Physical
Power 100
Acc —
PP 5
Lowers user's Defense. Can strike through Protect/Detect.
Shore Up
Ground Status
Power —
Acc —
PP 5
The user regains up to half of its max HP. It restores more HP in a sandstorm.
First Impression TM142
Bug Physical
Power 90
Acc 100
PP 10
Although this move has great power, it only works the first turn the user is in battle.
Ice Hammer
Ice Physical
Power 100
Acc 90
PP 10
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Solar Blade TM152
Grass Physical
Power 125
Acc 100
PP 10
Charges on first turn, attacks on second.
Leafage
Grass Physical
Power 40
Acc 100
PP 40
Strikes opponent with leaves.
Lunge
Bug Physical
Power 80
Acc 100
PP 15
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Core Enforcer
Dragon Special
Power 100
Acc 100
PP 10
Suppresses the target's ability if the target has already moved.
Brutal Swing
Dark Physical
Power 60
Acc 100
PP 20
The user swings its body around violently to inflict damage on everything in its vicinity.
Fleur Cannon
Fairy Special
Power 130
Acc 90
PP 5
Sharply lowers user's Special Attack.
Psychic Fangs TM124
Psychic Physical
Power 85
Acc 100
PP 10
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Shadow Bone
Ghost Physical
Power 85
Acc 100
PP 10
May lower opponent's Defense.
Liquidation TM76
Water Physical
Power 85
Acc 100
PP 10
May lower opponent's Defense.
Spectral Thief
Ghost Physical
Power 90
Acc 100
PP 10
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Plasma Fists
Electric Physical
Power 100
Acc 100
PP 15
Changes Normal-type ZA_Moves to Electric-type ZA_Moves.
Double Iron Bash
Steel Physical
Power 60
Acc 100
PP 5
Hits twice in one turn; may cause flinching.
No Retreat
Fighting Status
Power —
Acc —
PP 5
Raises all stats but user cannot switch out.
Octolock
Fighting Status
Power —
Acc 100
PP 15
Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.
Aura Wheel
Electric Physical
Power 110
Acc 100
PP 10
Changes type based on Morpeko's Mode.
Breaking Swipe
Dragon Physical
Power 60
Acc 100
PP 15
Hits multiple opponents and lowers their attack.
Overdrive
Electric Special
Power 80
Acc 100
PP 10
Hits all adjacent opponents.
Meteor Assault
Fighting Physical
Power 150
Acc 100
PP 5
User must recharge next turn.
Steel Beam TM157
Steel Special
Power 140
Acc 95
PP 5
User loses 50% of its HP.
Scale Shot TM143
Dragon Physical
Power 25
Acc 90
PP 20
Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense.
Meteor Beam TM156
Rock Special
Power 120
Acc 90
PP 10
User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Flip Turn TM9
Water Physical
Power 60
Acc 100
PP 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Triple Axel TM144
Ice Physical
Power 20
Acc 90
PP 10
Attacks thrice with more power each time.
Dual Wingbeat TM134
Physical
Power 40
Acc 90
PP 10
The user slams the target with its wings. The target is hit twice in a row.
Scorching Sands TM136
Ground Special
Power 70
Acc 100
PP 10
May burn the target.
Stone Axe
Rock Physical
Power 65
Acc 90
PP 15
Sets up Stealth Rock.
Barb Barrage
Poison Physical
Power 60
Acc 100
PP 10
May poison opponent; inflicts double damage if the target is already poisoned.
Last Respects
Ghost Physical
Power 50
Acc 100
PP 10
Damages increases the more party Pokémon have been defeated.
Order Up
Dragon Physical
Power 80
Acc 100
PP 10
Boosts Attack/Defense/Speed depending on ally Tatsugiri.
Spicy Extract
Grass Status
Power —
Acc —
PP 15
Harshly lowers the opponent's Defense and sharply raises their Attack.
Glaive Rush
Dragon Physical
Power 120
Acc 100
PP 5
Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
Salt Cure
Rock Physical
Power 40
Acc 100
PP 15
Deals damage each turn; Steel and Water types are more affected.
Mortal Spin
Poison Physical
Power 30
Acc 100
PP 15
ReZA_Moves entry hazards and trap move effects, and poisons opposing Pokémon.
Make It Rain
Steel Special
Power 120
Acc 100
PP 5
Lowers user's Special Attack. Money is earned after the battle.
Shed Tail
Normal Status
Power —
Acc —
PP 10
Creates a substitute, then swaps places with a party Pokémon in waiting.
Trailblaze TM115
Grass Physical
Power 50
Acc 100
PP 20
Raises user's Speed.
Chilling Water TM110
Water Special
Power 50
Acc 100
PP 20
Lowers opponent's Attack.
Rage Fist
Ghost Physical
Power 50
Acc 100
PP 10
The more times the user has been hit by attacks, the greater the move's power.
Armor Cannon
Fire Special
Power 120
Acc 100
PP 5
Lowers user's Defense and Special Defense.
Bitter Blade
Fire Physical
Power 90
Acc 100
PP 10
User recovers half the HP inflicted on opponent.
Gigaton Hammer
Steel Physical
Power 160
Acc 100
PP 5
Cannot be used twice in a row.
No matching moves found