Abilities

Legends Z-A · 199 abilities
Showing 199 / 199
1
Stench
The stench may cause the target to flinch.
2
Drizzle
The Pokémon makes it rain when it enters a battle.
3
Speed Boost
Its Speed stat is gradually boosted.
4
Battle Armor
The Pokémon is protected against critical hits.
5
Sturdy
It cannot be knocked out with one hit.
6
Damp
Prevents the use of self-destructing moves.
7
Limber
The Pokémon is protected from paralysis.
8
Sand Veil
Boosts the Pokémon's evasion in a sandstorm.
9
Static
Contact with the Pokémon may cause paralysis.
10
Volt Absorb
Restores HP if hit by an Electric-type move.
11
Water Absorb
Restores HP if hit by a Water-type move.
12
Oblivious
Prevents it from becoming infatuated.
13
Cloud Nine
Eliminates the effects of weather.
14
Compound Eyes
The Pokémon's accuracy is boosted.
15
Insomnia
Prevents the Pokémon from falling asleep.
16
Color Change
Changes the Pokémon's type to the foe's move.
17
Immunity
Prevents the Pokémon from getting poisoned.
18
Flash Fire
It powers up Fire-type moves if it's hit by one.
19
Shield Dust
Blocks the added effects of attacks taken.
20
Own Tempo
Prevents the Pokémon from becoming confused.
21
Suction Cups
Negates all moves that force switching out.
22
Intimidate
Lowers the foe's Attack stat.
23
Shadow Tag
Prevents the foe from escaping.
24
Rough Skin
Inflicts damage to the attacker on contact.
25
Levitate
Gives immunity to Ground type moves.
26
Effect Spore
Contact may poison or cause paralysis or sleep.
27
Synchronize
Passes a burn, poison, or paralysis to the foe.
28
Clear Body
Prevents other Pokémon from lowering its stats.
29
Natural Cure
All status problems heal when it switches out.
30
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
31
Serene Grace
Boosts the likelihood of added effects appearing.
32
Swift Swim
Boosts the Pokémon's Speed in rain.
33
Chlorophyll
Boosts the Pokémon's Speed in sunshine.
34
Illuminate
Raises the likelihood of meeting wild Pokémon.
35
Trace
The Pokémon copies a foe's Ability.
36
Huge Power
Raises the Pokémon's Attack stat.
37
Poison Point
Contact with the Pokémon may poison the attacker.
38
Inner Focus
The Pokémon is protected from flinching.
39
Magma Armor
Prevents the Pokémon from becoming frozen.
40
Water Veil
Prevents the Pokémon from getting a burn.
41
Magnet Pull
Prevents Steel-type Pokémon from escaping.
42
Soundproof
Gives immunity to sound-based moves.
43
Rain Dish
The Pokémon gradually regains HP in rain.
44
Sand Stream
The Pokémon summons a sandstorm in battle.
45
Pressure
The Pokémon raises the foe's PP usage.
46
Thick Fat
Ups resistance to Fire- and Ice-type moves.
47
Early Bird
The Pokémon awakens quickly from sleep.
48
Flame Body
Contact with the Pokémon may burn the attacker.
49
Run Away
Enables a sure getaway from wild Pokémon.
50
Keen Eye
Prevents other Pokémon from lowering accuracy.
51
Hyper Cutter
Prevents other Pokémon from lowering Attack stat.
52
Pickup
The Pokémon may pick up items.
53
Hustle
Boosts the Attack stat, but lowers accuracy.
54
Cute Charm
Contact with the Pokémon may cause infatuation.
55
Plus
Ups Sp. Atk if another Pokémon has Plus or Minus.
56
Minus
Ups Sp. Atk if another Pokémon has Plus or Minus.
57
Sticky Hold
Protects the Pokémon from item theft.
58
Shed Skin
The Pokémon may heal its own status problems.
59
Guts
Boosts Attack if there is a status problem.
60
Marvel Scale
Ups Defense if there is a status problem.
61
Liquid Ooze
Damages attackers using any draining move.
62
Overgrow
Powers up Grass-type moves in a pinch.
63
Blaze
Powers up Fire-type moves in a pinch.
64
Torrent
Powers up Water-type moves in a pinch.
65
Swarm
Powers up Bug-type moves in a pinch.
66
Rock Head
Protects the Pokémon from recoil damage.
67
Drought
Turns the sunlight harsh when the Pokémon enters a battle.
68
Vital Spirit
Prevents the Pokémon from falling asleep.
69
Pure Power
Raises the Pokémon's Attack stat.
70
Shell Armor
The Pokémon is protected against critical hits.
71
Air Lock
Eliminates the effects of weather.
72
Tangled Feet
Raises evasion if the Pokémon is confused.
73
Motor Drive
Raises Speed if hit by an Electric-type move.
74
Rivalry
Deals more damage to a Pokémon of same gender.
75
Steadfast
Raises Speed each time the Pokémon flinches.
76
Snow Cloak
Raises evasion in a hailstorm.
77
Gluttony
Encourages the early use of a held Berry.
78
Anger Point
Maxes Attack after taking a critical hit.
79
Unburden
Raises Speed if a held item is used.
80
Simple
Doubles all stat changes.
81
Dry Skin
Reduces HP if it is hot. Water restores HP.
82
Download
Adjusts power according to a foe's defenses.
83
Iron Fist
Boosts the power of punching moves.
84
Adaptability
Powers up moves of the same type.
85
Skill Link
Increases the frequency of multi-strike moves.
86
Hydration
Heals status problems if it is raining.
87
Solar Power
In sunshine, Sp. Atk is boosted but HP decreases.
88
Quick Feet
Boosts Speed if there is a status problem.
89
Sniper
Powers up moves if they become critical hits.
90
Magic Guard
Protects the Pokémon from indirect damage.
91
No Guard
Ensures attacks by or against the Pokémon land.
92
Stall
The Pokémon moves after all other Pokémon do.
93
Technician
Powers up the Pokémon's weaker moves.
94
Leaf Guard
Prevents problems with status in sunny weather.
95
Klutz
The Pokémon can't use any held items.
96
Mold Breaker
Moves can be used regardless of ZA_Abilities.
97
Super Luck
Heightens the critical-hit ratios of moves.
98
Aftermath
Damages the attacker landing the finishing hit.
99
Anticipation
Senses a foe's dangerous moves.
100
Forewarn
Determines what moves a foe has.
101
Unaware
Ignores any stat changes in the Pokémon.
102
Filter
Reduces damage from super-effective attacks.
103
Scrappy
Enables moves to hit Ghost-type Pokémon.
104
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
105
Ice Body
The Pokémon gradually regains HP in a hailstorm.
106
Solid Rock
Reduces damage from super-effective attacks.
107
Snow Warning
The Pokémon summons a hailstorm in battle.
108
Frisk
The Pokémon can check a foe's held item.
109
Reckless
Powers up moves that have recoil damage.
110
Bad Dreams
Reduces a sleeping foe's HP.
111
Pickpocket
Steals an item when hit by another Pokémon.
112
Sheer Force
Removes added effects to increase move damage.
113
Contrary
Makes stat changes have an opposite effect.
114
Unnerve
Makes the foe nervous and unable to eat Berries.
115
Defiant
Sharply raises Attack when the Pokémon's stats are lowered.
116
Cursed Body
May disable a move used on the Pokémon.
117
Healer
May heal an ally's status conditions.
118
Friend Guard
Reduces damage done to allies.
119
Weak Armor
Physical attacks lower Defense and raise Speed.
120
Heavy Metal
Doubles the Pokémon's weight.
121
Light Metal
Halves the Pokémon's weight.
122
Multiscale
Reduces damage when HP is full.
123
Toxic Boost
Powers up physical attacks when poisoned.
124
Harvest
May create another Berry after one is used.
125
Telepathy
Anticipates an ally's attack and dodges it.
126
Moody
Raises one stat and lowers another.
127
Overcoat
Protects the Pokémon from weather damage.
128
Poison Touch
May poison targets when a Pokémon makes contact.
129
Regenerator
Restores a little HP when withdrawn from battle.
130
Big Pecks
Protects the Pokémon from Defense-lowering attacks.
131
Sand Rush
Boosts the Pokémon's Speed in a sandstorm.
132
Analytic
Boosts move power when the Pokémon moves last.
133
Infiltrator
Passes through the foe's barrier and strikes.
134
Mummy
Contact with this Pokémon spreads this Ability.
135
Moxie
Boosts Attack after knocking out any Pokémon.
136
Justified
Raises Attack when hit by a Dark-type move.
137
Rattled
Bug, Ghost or Dark type moves scare it and boost its Speed.
138
Magic Bounce
Reflects status- changing moves.
139
Sap Sipper
Boosts Attack when hit by a Grass-type move.
140
Prankster
Gives priority to a status move.
141
Sand Force
Boosts certain moves' power in a sandstorm.
142
Aroma Veil
Protects allies from attacks that limit their move choices.
143
Flower Veil
Prevents lowering of ally Grass-type Pokémon's stats.
144
Cheek Pouch
Restores additional HP when a Berry is consumed.
145
Protean
Changes the Pokémon's type to its last used move.
146
Fur Coat
Reduces damage from physical moves.
147
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
148
Bulletproof
Protects the Pokémon from ball and bomb moves.
149
Competitive
Sharply raises Special Attack when the Pokémon's stats are lowered.
150
Strong Jaw
Boosts the power of biting moves.
151
Refrigerate
Turns Normal-type moves into Ice-type moves.
152
Sweet Veil
Prevents the Pokémon and allies from falling asleep.
153
Stance Change
Changes form depending on moves used.
154
Gale Wings
Gives priority to Flying-type moves.
155
Mega Launcher
Boosts the power of aura and pulse moves.
156
Grass Pelt
Boosts the Defense stat in Grassy Terrain.
157
Symbiosis
The Pokémon can pass an item to an ally.
158
Tough Claws
Boosts the power of contact moves.
159
Pixilate
Turns Normal-type moves into Fairy-type moves.
160
Gooey
Contact with the Pokémon lowers the attacker's Speed stat.
161
Aerilate
Turns Normal-type moves into Flying-type moves.
162
Parental Bond
Allows the Pokémon to attack twice.
163
Dark Aura
Raises power of Dark type moves for all Pokémon in battle.
164
Fairy Aura
Raises power of Fairy type moves for all Pokémon in battle.
165
Aura Break
Reduces power of Dark- and Fairy-type moves.
166
Primordial Sea
Makes it rain heavily when the ability activates.
167
Desolate Land
Turns the sunlight extremely harsh when the ability activates.
168
Delta Stream
Creates strong winds when the ability activates.
169
Wimp Out
Switches out when HP drops below half.
170
Emergency Exit
Switches out when HP falls below 50%.
171
Water Compaction
Sharply raises Defense when hit by a Water-type move.
172
Stakeout
Deals double damage to Pokémon switching in.
173
Berserk
Raises Special Attack when HP drops below half.
174
Surge Surfer
Doubles Speed during Electric Terrain.
175
Disguise
Avoids damage for one turn.
176
Battle Bond
Transform into Ash-Greninja after causing opponent to faint.
177
Power Construct
Changes form when HP drops below half.
178
Corrosion
The Pokémon can poison Steel and Poison types.
179
Fluffy
Halves damage from contact moves, but doubles damage from Fire-type moves.
180
Soul-Heart
Raises Special Attack when another Pokémon faints.
181
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
182
Mirror Armor
Reflects any stat-lowering effects.
183
Punk Rock
Boosts sound-based moves and halves damage from the same moves.
184
Mimicry
Changes type depending on the terrain.
185
Screen Cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
186
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
187
Wandering Spirit
Swaps ZA_Abilities with opponents on contact.
188
Hunger Switch
Changes forms each turn.
189
Quick Draw
Enables the Pokémon to move first occasionally.
190
Curious Medicine
Resets all stat changes upon entering battlefield.
191
Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
192
Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
193
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
194
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
195
Commander
Goes inside the mouth of an ally Dondozo if one is on the field.
196
Good as Gold
Gives immunity to status moves.
197
Sharpness
Boosts the power of slicing moves.
198
Costar
Copies ally's stat changes on entering battle.
199
Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
No matching abilities found