Abilities
Legends Z-A · 199 abilities
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Stench
The stench may cause the target to flinch.
Drizzle
The Pokémon makes it rain when it enters a battle.
Speed Boost
Its Speed stat is gradually boosted.
Battle Armor
The Pokémon is protected against critical hits.
Sturdy
It cannot be knocked out with one hit.
Damp
Prevents the use of self-destructing moves.
Limber
The Pokémon is protected from paralysis.
Sand Veil
Boosts the Pokémon's evasion in a sandstorm.
Static
Contact with the Pokémon may cause paralysis.
Volt Absorb
Restores HP if hit by an Electric-type move.
Water Absorb
Restores HP if hit by a Water-type move.
Oblivious
Prevents it from becoming infatuated.
Cloud Nine
Eliminates the effects of weather.
Compound Eyes
The Pokémon's accuracy is boosted.
Insomnia
Prevents the Pokémon from falling asleep.
Color Change
Changes the Pokémon's type to the foe's move.
Immunity
Prevents the Pokémon from getting poisoned.
Flash Fire
It powers up Fire-type moves if it's hit by one.
Shield Dust
Blocks the added effects of attacks taken.
Own Tempo
Prevents the Pokémon from becoming confused.
Suction Cups
Negates all moves that force switching out.
Intimidate
Lowers the foe's Attack stat.
Shadow Tag
Prevents the foe from escaping.
Rough Skin
Inflicts damage to the attacker on contact.
Levitate
Gives immunity to Ground type moves.
Effect Spore
Contact may poison or cause paralysis or sleep.
Synchronize
Passes a burn, poison, or paralysis to the foe.
Clear Body
Prevents other Pokémon from lowering its stats.
Natural Cure
All status problems heal when it switches out.
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Serene Grace
Boosts the likelihood of added effects appearing.
Swift Swim
Boosts the Pokémon's Speed in rain.
Chlorophyll
Boosts the Pokémon's Speed in sunshine.
Illuminate
Raises the likelihood of meeting wild Pokémon.
Trace
The Pokémon copies a foe's Ability.
Huge Power
Raises the Pokémon's Attack stat.
Poison Point
Contact with the Pokémon may poison the attacker.
Inner Focus
The Pokémon is protected from flinching.
Magma Armor
Prevents the Pokémon from becoming frozen.
Water Veil
Prevents the Pokémon from getting a burn.
Magnet Pull
Prevents Steel-type Pokémon from escaping.
Soundproof
Gives immunity to sound-based moves.
Rain Dish
The Pokémon gradually regains HP in rain.
Sand Stream
The Pokémon summons a sandstorm in battle.
Pressure
The Pokémon raises the foe's PP usage.
Thick Fat
Ups resistance to Fire- and Ice-type moves.
Early Bird
The Pokémon awakens quickly from sleep.
Flame Body
Contact with the Pokémon may burn the attacker.
Run Away
Enables a sure getaway from wild Pokémon.
Keen Eye
Prevents other Pokémon from lowering accuracy.
Hyper Cutter
Prevents other Pokémon from lowering Attack stat.
Pickup
The Pokémon may pick up items.
Hustle
Boosts the Attack stat, but lowers accuracy.
Cute Charm
Contact with the Pokémon may cause infatuation.
Plus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Minus
Ups Sp. Atk if another Pokémon has Plus or Minus.
Sticky Hold
Protects the Pokémon from item theft.
Shed Skin
The Pokémon may heal its own status problems.
Guts
Boosts Attack if there is a status problem.
Marvel Scale
Ups Defense if there is a status problem.
Liquid Ooze
Damages attackers using any draining move.
Overgrow
Powers up Grass-type moves in a pinch.
Blaze
Powers up Fire-type moves in a pinch.
Torrent
Powers up Water-type moves in a pinch.
Swarm
Powers up Bug-type moves in a pinch.
Rock Head
Protects the Pokémon from recoil damage.
Drought
Turns the sunlight harsh when the Pokémon enters a battle.
Vital Spirit
Prevents the Pokémon from falling asleep.
Pure Power
Raises the Pokémon's Attack stat.
Shell Armor
The Pokémon is protected against critical hits.
Air Lock
Eliminates the effects of weather.
Tangled Feet
Raises evasion if the Pokémon is confused.
Motor Drive
Raises Speed if hit by an Electric-type move.
Rivalry
Deals more damage to a Pokémon of same gender.
Steadfast
Raises Speed each time the Pokémon flinches.
Snow Cloak
Raises evasion in a hailstorm.
Gluttony
Encourages the early use of a held Berry.
Anger Point
Maxes Attack after taking a critical hit.
Unburden
Raises Speed if a held item is used.
Simple
Doubles all stat changes.
Dry Skin
Reduces HP if it is hot. Water restores HP.
Download
Adjusts power according to a foe's defenses.
Iron Fist
Boosts the power of punching moves.
Adaptability
Powers up moves of the same type.
Skill Link
Increases the frequency of multi-strike moves.
Hydration
Heals status problems if it is raining.
Solar Power
In sunshine, Sp. Atk is boosted but HP decreases.
Quick Feet
Boosts Speed if there is a status problem.
Sniper
Powers up moves if they become critical hits.
Magic Guard
Protects the Pokémon from indirect damage.
No Guard
Ensures attacks by or against the Pokémon land.
Stall
The Pokémon moves after all other Pokémon do.
Technician
Powers up the Pokémon's weaker moves.
Leaf Guard
Prevents problems with status in sunny weather.
Klutz
The Pokémon can't use any held items.
Mold Breaker
Moves can be used regardless of ZA_Abilities.
Super Luck
Heightens the critical-hit ratios of moves.
Aftermath
Damages the attacker landing the finishing hit.
Anticipation
Senses a foe's dangerous moves.
Forewarn
Determines what moves a foe has.
Unaware
Ignores any stat changes in the Pokémon.
Filter
Reduces damage from super-effective attacks.
Scrappy
Enables moves to hit Ghost-type Pokémon.
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Ice Body
The Pokémon gradually regains HP in a hailstorm.
Solid Rock
Reduces damage from super-effective attacks.
Snow Warning
The Pokémon summons a hailstorm in battle.
Frisk
The Pokémon can check a foe's held item.
Reckless
Powers up moves that have recoil damage.
Bad Dreams
Reduces a sleeping foe's HP.
Pickpocket
Steals an item when hit by another Pokémon.
Sheer Force
Removes added effects to increase move damage.
Contrary
Makes stat changes have an opposite effect.
Unnerve
Makes the foe nervous and unable to eat Berries.
Defiant
Sharply raises Attack when the Pokémon's stats are lowered.
Cursed Body
May disable a move used on the Pokémon.
Healer
May heal an ally's status conditions.
Friend Guard
Reduces damage done to allies.
Weak Armor
Physical attacks lower Defense and raise Speed.
Heavy Metal
Doubles the Pokémon's weight.
Light Metal
Halves the Pokémon's weight.
Multiscale
Reduces damage when HP is full.
Toxic Boost
Powers up physical attacks when poisoned.
Harvest
May create another Berry after one is used.
Telepathy
Anticipates an ally's attack and dodges it.
Moody
Raises one stat and lowers another.
Overcoat
Protects the Pokémon from weather damage.
Poison Touch
May poison targets when a Pokémon makes contact.
Regenerator
Restores a little HP when withdrawn from battle.
Big Pecks
Protects the Pokémon from Defense-lowering attacks.
Sand Rush
Boosts the Pokémon's Speed in a sandstorm.
Analytic
Boosts move power when the Pokémon moves last.
Infiltrator
Passes through the foe's barrier and strikes.
Mummy
Contact with this Pokémon spreads this Ability.
Moxie
Boosts Attack after knocking out any Pokémon.
Justified
Raises Attack when hit by a Dark-type move.
Rattled
Bug, Ghost or Dark type moves scare it and boost its Speed.
Magic Bounce
Reflects status- changing moves.
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Prankster
Gives priority to a status move.
Sand Force
Boosts certain moves' power in a sandstorm.
Aroma Veil
Protects allies from attacks that limit their move choices.
Flower Veil
Prevents lowering of ally Grass-type Pokémon's stats.
Cheek Pouch
Restores additional HP when a Berry is consumed.
Protean
Changes the Pokémon's type to its last used move.
Fur Coat
Reduces damage from physical moves.
Magician
The Pokémon steals the held item of a Pokémon it hits with a move.
Bulletproof
Protects the Pokémon from ball and bomb moves.
Competitive
Sharply raises Special Attack when the Pokémon's stats are lowered.
Strong Jaw
Boosts the power of biting moves.
Refrigerate
Turns Normal-type moves into Ice-type moves.
Sweet Veil
Prevents the Pokémon and allies from falling asleep.
Stance Change
Changes form depending on moves used.
Gale Wings
Gives priority to Flying-type moves.
Mega Launcher
Boosts the power of aura and pulse moves.
Grass Pelt
Boosts the Defense stat in Grassy Terrain.
Symbiosis
The Pokémon can pass an item to an ally.
Tough Claws
Boosts the power of contact moves.
Pixilate
Turns Normal-type moves into Fairy-type moves.
Gooey
Contact with the Pokémon lowers the attacker's Speed stat.
Aerilate
Turns Normal-type moves into Flying-type moves.
Parental Bond
Allows the Pokémon to attack twice.
Dark Aura
Raises power of Dark type moves for all Pokémon in battle.
Fairy Aura
Raises power of Fairy type moves for all Pokémon in battle.
Aura Break
Reduces power of Dark- and Fairy-type moves.
Primordial Sea
Makes it rain heavily when the ability activates.
Desolate Land
Turns the sunlight extremely harsh when the ability activates.
Delta Stream
Creates strong winds when the ability activates.
Wimp Out
Switches out when HP drops below half.
Emergency Exit
Switches out when HP falls below 50%.
Water Compaction
Sharply raises Defense when hit by a Water-type move.
Stakeout
Deals double damage to Pokémon switching in.
Berserk
Raises Special Attack when HP drops below half.
Surge Surfer
Doubles Speed during Electric Terrain.
Disguise
Avoids damage for one turn.
Battle Bond
Transform into Ash-Greninja after causing opponent to faint.
Power Construct
Changes form when HP drops below half.
Corrosion
The Pokémon can poison Steel and Poison types.
Fluffy
Halves damage from contact moves, but doubles damage from Fire-type moves.
Soul-Heart
Raises Special Attack when another Pokémon faints.
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Mirror Armor
Reflects any stat-lowering effects.
Punk Rock
Boosts sound-based moves and halves damage from the same moves.
Mimicry
Changes type depending on the terrain.
Screen Cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
Wandering Spirit
Swaps ZA_Abilities with opponents on contact.
Hunger Switch
Changes forms each turn.
Quick Draw
Enables the Pokémon to move first occasionally.
Curious Medicine
Resets all stat changes upon entering battlefield.
Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
Commander
Goes inside the mouth of an ally Dondozo if one is on the field.
Good as Gold
Gives immunity to status moves.
Sharpness
Boosts the power of slicing moves.
Costar
Copies ally's stat changes on entering battle.
Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
No matching abilities found